Combat Map - Turn 57

Tuesday, August 7, 2012

To Delve the Dungeon Deep Turn Results 30

After the room and bodies had been searched for valuables, Jerry investigated the well in the dark northern alcove. Ronan cast a Light spell on the ninja before he descended. The well leads down to a shallow underground stream that provides easy access to the outside world as well as potable drinking water. The ninja concluded that this is an entrance/exit to the ruins used by the kobolds and skulk.
Next, Jerry searched the door on the southern wall. The ninja did not detect any traps but he did hear activity behind it. Jerry cautiously opened the door and entered.

Monday, August 6, 2012

Side Bar Note (Guide to Organized Play updated to version 4.2)

The guide book for Organized play was updated and is available for download.

Not effective until August 16.

Just an FYI for you Gen Con'ers/

Monday, July 16, 2012

To Delve the Dungeon Deep GM Turn Post 30

What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
Noc – Unconscious (2 rounds) + Blind/Stunned (2 additional rounds) + Stunned (1 additional round)
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Party Health:
Fergus 6/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
A well into darkness is in B2.
The statue is in D2.
The door altar is in G2.

To Delve the Dungeon Deep Turn Results 29

Ronan moved toward the enemy and maneuver behind the skulk.  Fergus stepped forward, gained flanking from Ronan, and attacked with his rapier. The blow landed dealing 7 damage. With the flanking positions taken, Jerry stepped forward and attacked with both of his weapons.  Both hit, dealing 4 damage and 3 damage respectively. Noc remained unconscious.
The skulk made a dive for the well. Ronan and Jerry all were able to attack again as the monster tried to escape.  The magus hit but the ninja missed. Luckily, Ronan’s scimitar dealt 6 damage and killed the skulk. Korg stepped forward, considered casting a spell and decided against it and instead retrieved the katana.
A search of the skulk’s body reveals the following:
- Ceremonial jade katana
- Spellbook (contains all 0-level spells, plus the following 1st level spells: burning hands, color spray, disguise self, magic aura, magic missile, silent image, and ventriloquism)
- Potion #1
- Potion #2

Friday, July 6, 2012

To Delve the Dungeon Deep GM Turn Post 29

Begin round 5 of combat. Starting positions for Turn 29 are displayed on the Combat Map.

The initiative order is:

Initiative 19 – Ronan
Initiative 17 – Fergus
Initiative 16 – Jerry
Initiative 13 – Noc (unconscious)
Initiative 13 – Skulk
Initiative 12 – Korg


Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Korg – Mage Armor (1 hour)
Noc – Unconscious (3 rounds) + Blind/Stunned (2 additional rounds) + Stunned (1 additional round)


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Party Health:

Fergus 6/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
A well into darkness is in B2.
The statue is in D2.
The door altar is in G2.

To Delve the Dungeon Deep Turn Results 28

Ronan moved forward and attacked the remaining kobold with his scimitar. The magus stuck true dealing 12 damage and killed the monster. Fergus moved forward to press the attack on the mysterious figure behind the statue. Hearing that his enemy had been felled, Jerry moved toward the statue and the well. Noc remained unconscious.

The skulk stepped back and fired a ray at Fergus but it missed the cleric. Jerry’s vision cleared. Korg moved forward behind Fergus and cast Acid Splash at the skulk. The spell hit dealing 3 damage.

Thursday, July 5, 2012

Archerfeast AR4712

There is anothe PFS Holiday Boon. This one is Archerfeast AR4712.

I will be sending chronicles shortly to the online guys. Bruce and Dave can have theirs on Sunday when I see you.

You can check it out at http://paizo.com/paizo/blog/v5748dyo5ldl2.