Combat Map - Turn 57

Monday, August 13, 2012

Pause for Gen Con

As it appears that everyone has been busy and many of us are going to Gen Con on Wednesday, we will pause the game until after we return next week.

We are getting close to completing this scenario but we need to get turns in if we want to get there. I am ready to start part 3 as soon as we get this one done. Daren has expressed an interest in playing so I thought we could give him a shot at this game with him joining for part 3.

Tuesday, August 7, 2012

Bookkeeping

I have updated the Map Explored to Date, the Character Summary and added a link to the new PFS Guide.

There is some treasure that does not appear to have an owner or someone designated to carry it.

To Delve the Dungeon Deep GM Turn Post 31

This large room is an aged gallery. Its once-decorated walls have been stripped of the original mosaics and its decorations replaced with Draconic graffiti, crudely etched into the walls. Korg recognizes that the graffiti is nothing more than a group of names in Draconic (Tarka, Gogot, Rexus, and Lurtil among a few others that are hard to read) interspersed with short phrases such as “All hail the fire speaker!” and “The flame lives!” Other than the scrawl on the walls, the chamber is noticeably cleaner and less dusty than the dungeon’s other rooms. A set of double doors is located on the southern wall.
Four kobolds stand at the ready near the center of the room. The monsters appear hostile but do not attack immediately.
What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 6/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 30

After the room and bodies had been searched for valuables, Jerry investigated the well in the dark northern alcove. Ronan cast a Light spell on the ninja before he descended. The well leads down to a shallow underground stream that provides easy access to the outside world as well as potable drinking water. The ninja concluded that this is an entrance/exit to the ruins used by the kobolds and skulk.
Next, Jerry searched the door on the southern wall. The ninja did not detect any traps but he did hear activity behind it. Jerry cautiously opened the door and entered.

Monday, August 6, 2012

Side Bar Note (Guide to Organized Play updated to version 4.2)

The guide book for Organized play was updated and is available for download.

Not effective until August 16.

Just an FYI for you Gen Con'ers/

Monday, July 16, 2012

To Delve the Dungeon Deep GM Turn Post 30

What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
Noc – Unconscious (2 rounds) + Blind/Stunned (2 additional rounds) + Stunned (1 additional round)
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Party Health:
Fergus 6/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
A well into darkness is in B2.
The statue is in D2.
The door altar is in G2.

To Delve the Dungeon Deep Turn Results 29

Ronan moved toward the enemy and maneuver behind the skulk.  Fergus stepped forward, gained flanking from Ronan, and attacked with his rapier. The blow landed dealing 7 damage. With the flanking positions taken, Jerry stepped forward and attacked with both of his weapons.  Both hit, dealing 4 damage and 3 damage respectively. Noc remained unconscious.
The skulk made a dive for the well. Ronan and Jerry all were able to attack again as the monster tried to escape.  The magus hit but the ninja missed. Luckily, Ronan’s scimitar dealt 6 damage and killed the skulk. Korg stepped forward, considered casting a spell and decided against it and instead retrieved the katana.
A search of the skulk’s body reveals the following:
- Ceremonial jade katana
- Spellbook (contains all 0-level spells, plus the following 1st level spells: burning hands, color spray, disguise self, magic aura, magic missile, silent image, and ventriloquism)
- Potion #1
- Potion #2