PFS has been doing special holiday themed boons recently. As this is a blog game is a PFS game, the players qualify for the boons. That means I will be sending them to those of you who do not play in our regular Tuesday night game. (Bruce and Dave already have theirs.)
These boons can be applied to one of your PFS characters. It does not have to be the character you are currently playing in this game.
Tuesday, November 29, 2011
Tuesday, November 22, 2011
In Service of Lore GM Turn Post 18
What do you next?
Starting positions for Turn 18 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
(I have Jerry’s planned route from Bruce. I will continue to use that until told otherwise. Bruce took a copy of the Combat map image and drew a path on it in paint. He then e-mailed it to me. I found it to be a clever and effective way to tell me where he was planning to go. Feel free to do the same.)
-------------------------------------------------------------------------------
Conditions
None
-------------------------------------------------------------------------------
Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 7/12, Ronan Hex 9/9, Korg the Mighty 8/8
In Service to Lore Turn Results 17
Fergus moved forward and Cast Guidance on Noc.
Noc moved slowly toward the center of the warehouse. Ronan and Korg followed the monk.
Jerry moved deeper into the warehouse looking for occupants and traps. Nothing was discovered so far.
Friday, November 18, 2011
In Service of Lore GM Turn Post 17
What do you next?
Starting positions for Turn 17 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
(I have Jerry’s planned route from Bruce. I will continue to use that until told otherwise. Bruce took a copy of the Combat map image and drew a path on it in paint. He then e-mailed it to me. I found it to be a clever and effective way to tell me where he was planning to go. Feel free to do the same.)
-------------------------------------------------------------------------------
Conditions
None
-------------------------------------------------------------------------------
Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 7/12, Ronan Hex 9/9, Korg the Mighty 8/8
In Service to Lore Turn Results 16
Noc and Jerry moved deeper into the warehouse looking for occupants and traps. Nothing was discovered so far.
Fergus, Ronan and Korg stood back and observed. All cast Detect Magic and kept an eye for anything unusual. No magic was detected.
Thursday, November 17, 2011
In Service of Lore GM Turn Post 16
Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.
Perched in the middle of the hole, teetering on split planks, sits a large crate stamped with three crows arranged in a triangle. Handholds cut into the stout wooden crate ring the rim. Other barrels, boxes, and crates sit stacked along the walls of the warehouse. Just inside the door sits a handful of crates and kegs of beer. Most of these smaller crates and barrels contain foodstuffs in various states of freshness. Some crates reek of rot. Stacks of simple coffins sit against the east wall. The rest of the crates stacked along the north and south walls contain simple sundries including, but not limited to beer, blocks of clay, coffee, coils of rope, dried fish, lead ingots, nails, nets, raw cotton, rough wool, spare sails, timber planks, various pulleys and tools, and cheap weapons.
A crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling, and can slide out to extend past the loading doors along the west wall.
What do you do?
Starting positions for Turn 16 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
-------------------------------------------------------------------------------
Conditions
None
-------------------------------------------------------------------------------
Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 7/12, Ronan Hex 9/9, Korg the Mighty 8/8
In Service to Lore Turn Results 15
Korg made a show of being menacing and important. His combination of bluff and intimidate caused the fishermen and children to wish to be elsewhere. The sorcerer cast Detect Magic but did not detect anything. As they were packing up, Ronan made friendly inquiries of the fishermen on their luck. He received cautions but friendly responses. The fishing was not so good as they were not willing to move on and try another spot. Noc eyed the pedestrians suspiciously and inspected the boat but did not find anything that raised alarm.
Jerry inspected the door and did not find any traps but discovered that the door was locked. Fergus made the same conclusions as Korg regarding magic. He assisted Jerry in searching the area and located a hidden key sandwiched between two rickety slats on the building near the doorframe. The key fit and opened the door’s lock.
The party entered the warehouse.
Subscribe to:
Posts (Atom)