Combat Map - Turn 57

Monday, April 30, 2012

To Delve the Dungeon Deep GM Turn Post 23

This room has a wide corridor exiting it toward the north, and a door to the south. Barrels and boxes of supplies fill the cramped chamber.
What do you do now?
Starting positions for Turn 23 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
The statue is in G8.

To Delve the Dungeon Deep Turn Results 22

Noc used a potion of Cure Light Wounds to revive Fergus. The potion cured 4 damage. After gaining his feet and dusting himself off, the cleric cast another Cure Light Wounds on himself healing another 7 damage. He then channeled positive energy, healing 6 damage which healed the party as a whole to full.
Jerry lead the group toward the small stairs to continue the investigation. At the top of the stairs was a 5 foot square landing ending in a door. The ninja checked the door but found neither locks nor traps. Jerry figured it safe so he opened the door to reveal a room beyond.

Thursday, April 26, 2012

To Delve the Dungeon Deep GM Turn Post 22

What do you do now?

Starting positions for Turn 22 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:

Fergus -3/9, Jerry 12/14, Noc Stonepriest 8/12, Ronan Hex 5/9, Korg the Mighty 8/8

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Map Key:
The statue is in F3.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.

To Delve the Dungeon Deep Turn Results 21

The skeleton attacked Noc with its claws. The undead monster struck once dealing 3 damage.

Ronan empowered his scimitar and moved forward to attack the monster. The magus hit and dealt 8 damage which was enough to kill it.

Noc was able to stabilize the dying cleric and Jerry searched the pile of bones under the undead remains. He found the following:

-          100 gp in mixed coin

-          a golden crown worth 300 gp

-          a masterwork short sword

-          a wax-sealed tin scroll tube with a scroll of comprehend languages
Korg looked around ready for any additional danger.

Wednesday, April 25, 2012

To Delve the Dungeon Deep GM Turn Post 21

Begin round 2 of combat. Starting positions for Turn 21 are displayed on the Combat Map.
The initiative order is:
Initiative 23: Skeleton
Initiative 16: Ronan
Initiative 16: Fergus (unconscious)
Initiative 12: Jerry
Initiative 11: Noc
Initiative 10: Korg
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus -3/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8
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Map Key:
The statue is in F3.
L8, M8, M9, N9, M10 and N10 are filled with rubble.
The bones are in E11.
The slimy slick is in O13.

To Delve the Dungeon Deep Turn Results 20

The skeleton attacked Fergus with its claws. Both attacks hit. The left dealt 3 damage and the right hit a vulnerable spot dealing 9 damage. The cleric fell bleeding and unconscious to the ground.
Ronan moved forward to engage the undead but stopped short of the monster. Jerry rushed forward and tumbled behind the monster. Noc moved forward to stand over the body of his fallen comrade. The monk took a swing with his nunchaku but missed. Korg moved closer to the fight with his spear at the ready.

Dice Roller Woes

The dice roller widget took a dump. I created a pop-up window link to the same dice roller. This should work for now.