Combat Map - Turn 57

Tuesday, August 30, 2011

In Service to Lore GM Turn Post 5

What do you do now?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 4

While Fergus and Ronan kept Auntie Baltwin busy with touring the house and questions about the health and care of the children, Jerry slipped away to search the rest of the house. He found another half empty bottle of liquor in the kitchen and curatives from other charities stashed throughout the house. Jerry was able to slip away and rejoin the party without Baltwin noticing his absence.
The sick children appeared to be on the mend and definitely showed signs of being under a healer’s care. The benefits of strong medicines and magic are not universally apparent.  
The tour concluded with a return to the sitting room and more “tea”.

Thursday, August 25, 2011

In Service to Lore GM Turn Post 4

The conversation with Auntie Baltwin continues.
“Would you care for some tea?” Auntie Baltwin motions toward a sitting room. As she enters, a haggard cat looks up from one of the chairs.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 3

Auntie Baltwin cautiously takes the package from Jerry. “Thank you! This is a welcome arrival. You are most kind, Mr. …?” She pauses, waiting for a name. “How did you know Ollysta Zadrian?”
Fergus can tell from the physical signs that the woman suffers from alcohol abuse.
She continues, speaking to Fergus, “I have always seen to the care of others. For you see, I am the oldest of nine children and have several of my own. Once they left the nest, I continued my care of others. Now I do it for sick children and orphans. The help we receive from the churches and charities is in valuable.”
 When Korg mentions that he was an orphan, she looks at him appraisingly. “It is an all too common affliction. We get children from all walks of life here.”

Sunday, August 21, 2011

In Service to Lore GM Turn Post 3

Nearly swarming with cats and children, this fine upper-class home appears to be clean and in good condition considering the number and ages of its inhabitants. Three young boys shoot marbles in the dirt near the side porch, and inside strewn toys and more cats lie about on the floors. A few children take care of chores, while coughs and sneezes softly erupt from the children’s dormitories upstairs.
Auntie Baltwin, an old hag of a human woman, quickly appears as the group enters the house.
What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 2

With the help of Fergus and Korg, Jerry is able to gather the following bits of information from residents of Eastgate before the group visits Auntie Baltwin’s Home for Recovery.
·         Auntie Baltwin’s Home for Recovery is known for being a place where sick kids go to get better, and the results seem amazing.
·         Miltivis, who runs a nearby market, claims he’s served Auntie Baltwin for over 30 years, and while a good customer, she is quite demanding and often rude to the other customers. He says she’s kept his supplier of fine whiskeys in business for decades.
·         Gilga Baltwin’s neighbors Travost and Tirelle Anthos are frankly tired of the noises the children make and the retinue of cats—though they do appreciate the latter’s mousing skills. They admit to being happy when Auntie Baltwin sends the children “off into the town”  during the day, as it gives them a few hours of peace and quiet before they return in the evening.
·         At the estate across the street, Master Trebb Bonto, a retired builder, says nothing but nice things of Lady Baltwin, as he calls her. He recounts tales of tea and games on the sitting porch, though if pressed, he lets slip that she often cheats at games and sometimes had some shady characters coming to whisper in her ear and palm her small bags of what might have been money before slinking away. “Otherwise a fine lady, indeed.” He quickly adds.

Thursday, August 18, 2011

In Service to Lore GM Turn Post 2

Upon Arriving at the Temple of the Shining Star, you are immediately directed to Ollysta Zadrian. As she notices your arrival, she strides forward, addressing the group in a strong voice.
 “Thank the light of Sarenrae you have arrived! I knew Ambrus would come through for us in the Silver Crusade. I desperately need you to bring medicine to an orphanage and let me know if the headmistress, Gilga Baltwin, is deserving of our charity. Since our quest began, the needy have clamored for our aid, and I suspect some are abusing our generosity. It may sound cruel, but there are plenty of dishonest people out in the world eager for easy gold.
“Do you know of the Silver Crusade? After discovering so many factions splintered the Society, a number of us banded together to proliferate the cause of charity and kindness using the Society’s resources. As it is said, ‘The Dawn brings new light’ and I’ve made it my life’s work to use our recent darkness to bring a new light to the world and to the Pathfinder Society.
“I apologize for straying off point. Will you bring this parcel of medicine to Auntie Baltwin’s Home for Recovery in the Eastgate district?”
What do you do?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8