Begin Combat Round 2. Current positions are displayed upon the Combat Map.
Holytrauma – Entangled - creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
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Party Health:
Holytrauma 12/12, Takka Takka 9/9, Mo’Mo’Mo 22/22, H’Juan 22/22,
Emyralda 10/10, Korg the Mighty 14/14
The initiative order is:
Initiative 20: Holyrtrauma
Initiative 9: Spider
Initiative 9: Takka Takka
Initiative 6: Mo’Mo’Mo
Initiative 6: H’Juan
Initiative 4: Emyralda
Initiative 3: Korg
Initiative 9: Spider
Initiative 9: Takka Takka
Initiative 6: Mo’Mo’Mo
Initiative 6: H’Juan
Initiative 4: Emyralda
Initiative 3: Korg
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions:
All – Difficult terrain – movement within the room costs an additional square. No 5-foot steps allowed.Holytrauma – Entangled - creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
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Party Health:
Holytrauma 12/12, Takka Takka 9/9, Mo’Mo’Mo 22/22, H’Juan 22/22,
Emyralda 10/10, Korg the Mighty 14/14