Combat Map - Turn 41

Monday, June 18, 2018

GoM: The Festering Blot - GM Turn Post 41


Steep stone stairs descend into a vaulted cellar flooded with turbid water, in which dozens of wooden barrels idly float.

What do you do next?

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

Lady Emyralda - 2 Constitution damage

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Map Key:

The large S indicates the secret door at the end of the downward passage.

Ceiling - The ceiling is approximately 10 feet above the dry portion of the room.

Lighting - the room is dark without any natural light.

The stairs are steep and are considered difficult terrain when ascending or descending.

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Special rules for the room:

The water is nearly 4 feet deep in the flooded area. It costs Medium or larger creatures 4 squares of movement to move into a flooded square, or characters can swim if they wish. Small or smaller creatures must swim to move through a square. Tumbling through these squares is impossible.

Pulling oneself up onto the elevated platform at the far end of the room requires a successful Climb check.

The heavy barrels in the water block movement, but it is possible to dive under them with a successful Swim check.

Getting onto a barrel requires a move action and a successful Acrobatics check. Any character who starts her turn on a barrel or jumps onto a barrel must also succeed at an Acrobatics check or fall into the water.

As a move action, a character who succeeds at a Strength check can move a barrel 5 feet. For every 5 points the check result exceed the DC, the character can move the barrel an additional 5 feet.

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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)


GoM: The Festering Blot - Turn Results 40

No traps or magic were detected upon the trap door. Ro-Mahn and Barnacleez gave Cando the all clear and the party entered the downward sloping passage. The passage ended after a drop of about 15 feet.

The backside of a secret door was discovered. It too proved to be without traps or magic auras. The door was stuck but Cando put his shoulder into it and forced the portal open. The half-orc was soaked with fetid water that rushed in from the partially submerged room beyond.

Wednesday, June 13, 2018

GoM: The Festering Blot - GM Turn Post 40


What do you do next?

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
Lady Emyralda - 2 Constitution damage
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Map Key:

The red square indicates the secret trap door.

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

GoM: The Festering Blot - Turn Results 39


The party decided to investigate whatever was glinting in the sunlight. After carefully navigating the garden, Ro-Mahn climbed to the top of the gazebo to take a closer look. The shiny object turned out to be a key. Ro-Mahn estimated that it was meant to open an interior door of the manor.

Heading back inside, the party went to work on musical endeavors. Lady Emyralda cast the Mending spell several times to repair the broken lute while Cando sat at the harpsicord to play the music box tune. Following the sheet music, the half-orc could play the melody without any difficulty. Once the music had been played there was a click and the nearby carpeting sunk slightly. Rolling back the floor covering, the party discovered a secret trap door and a passage angling down and to the east.

Monday, June 11, 2018

GoM: The Festering Blot - GM Turn Post 39


What do you do next?

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
Lady Emyralda - 2 Constitution damage
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Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

GoM: The Festering Blot - Turn Results 38


A search of the room did not uncover any traps, dangers or anything of value. Looking out the eastern window revealed a good view of the garden and gazebo. The glint of something was seen upon the gazebo’s roof.

Looking under the bed uncovered letters scratched into the floor. The words “help me” were carved into the hardwood planks in a dark substance.

Having investigated the entire floor, the party returned to the first-floor ballroom.

Thursday, June 7, 2018

GoM: The Festering Blot - GM Turn Post 38


The large windows of this bedroom offer a magnificent view of the hills to the northeast.

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
Lady Emyralda - 2 Constitution damage
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Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)