Combat Map - Turn 45

Tuesday, July 17, 2018

GoM: The Festering Blot - GM Turn Post 45


Roll Initiative. Begin Combat Round 1.

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

Lady Emyralda - 2 Constitution damage

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Map Key:

The large S indicates the secret door.

The red line indicates are cleared of Demon’s Bile.

Ceiling - The ceiling is approximately 10 feet above the dry portion of the room.

Lighting - the room is dark without any natural light.

The stairs are steep and are considered difficult terrain when ascending or descending.

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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

GoM: The Festering Blot - Turn Results 44


Cando stepped into the room, bravely intending to wade through the sticky mess. Ro-Mahn reached out and held the half-orc from pressing further. "I applaud yer bravery, mate. Maybe clear the way with a bit o fire first, eh?" Ro-Mahn hurled and alchemist’s fire at the nearest squirming mass. The substance briefly caught fire but the flames quickly sputtered out. Cando shrugged and continue deeper into the room.

Stabem entered the room, stopping behind Cando, and looked around for traps. Barnacleez pushed up from the back into the doorway. The gnome cast a Disrupt Undead spell at the section of goo that Ro-Mahn has set afire. The substance hardened and turned to dust. The squirming mass landed on the floor with a thud. Wahesh entered the room and ran the creature through with his longsword and it ceased to move.

Lady Emyralda moved into the room and channeled positive energy. The burst cleared a significant portion of the Demon’s Bile. Masses fell from its embrace. Many hit the floor and stopped their struggles however some mites stood, terribly misshaped by their incubation. Elsewhere in the room, more monsters broke free of their confinement.

Thursday, July 12, 2018

GoM: The Festering Blot - GM Turn Post 44


A web of thick, pulsating goo covers the walls and part of the floor of this room. Dozens of misshapen, puffy heads and arms stick out from throbbing sacs attached to the vile substance, their mouths wailing and moaning, and their twitching claws reaching out blindly. Spiraling stairs lead down to a central two-foot-deep recess decorated with diabolical symbols.

What do you do next?

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

Lady Emyralda - 2 Constitution damage

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Map Key:

The large S indicates the secret door.

Ceiling - The ceiling is approximately 10 feet above the dry portion of the room.

Lighting - the room is dark without any natural light.

The stairs are steep and are considered difficult terrain when ascending or descending.

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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

GoM: The Festering Blot - Turn Results 43


Ro-Mahn maintained his footing upon the barrel and fired another sling bullet at the monster. The projectile missed the leech. Barnacleez managed to break the water’s surface and tread water. The gnome drew his wand and fired a Magic Missile at the creature. The spell dealt 2 damage upon impact.

Lady Emyralda swam away from the monster, withdrawing from the combat. Wahesh swung both swords at the monster. The longsword landed dealing 5 damage to the submerged monster. The piercing short sword also hit and dealt 5 damage.

The leech attacked Wahesh in retaliation but missed the fighter. After the attack, the monster submerged again.

Cando moved forward and charged his axe with arcane energy. The half orc swung down with the head and connected with the slippery monster. The attack dealt 3 damage. Stabem swam forward to get flanking with Cando. The monster struck at the splashing halfling as he moved but missed its target. Stabem poked the monster with his rapier and dealt 7 damage. This proved to be too much for the monster.

Cando, Wahesh and Stabem made sure that the creature was well and truly dead.

The water was still after vanquishing the leech. Moving aside barrels, Cando cleared the way for the party to reach a dry footing. Ro-Mahn scampered from barrel to barrel to ledge. The ranger/rogue located the secret door near the southwest corner of the room as depicted on the old map. Once the party was ready, and in position, Cando opened the door.

Monday, July 2, 2018

GoM: The Festering Blot - GM Turn Post 43


Begin Combat Round 2. Starting positions are displayed on the combat map.

Initiative 26: Ro-Mahn
Initiative 24: Barnacleez
Initiative 24: Lady Emyralda
Initiative 18: Wahesh
Initiative 16: Giant Leech
Initiative 10: Cando
Initiative 6: Stabem

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

Lady Emyralda - 2 Constitution damage
Lady Emralda - swimming
Stabem - swimming
Barnacleez - drowning
Ro-Mahn - on top of barrel

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Map Key:

The large S indicates the secret door at the end of the downward passage.

Ceiling - The ceiling is approximately 10 feet above the dry portion of the room.

Lighting - the room is dark without any natural light.

The stairs are steep and are considered difficult terrain when ascending or descending.

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Special rules for the room:

The water is nearly 4 feet deep in the flooded area. It costs Medium or larger creatures 4 squares of movement to move into a flooded square, or characters can swim if they wish. Small or smaller creatures must swim to move through a square. Tumbling through these squares is impossible.

Pulling oneself up onto the elevated platform at the far end of the room requires a successful Climb check.

The heavy barrels in the water block movement, but it is possible to dive under them with a successful Swim check.

Getting onto a barrel requires a move action and a successful Acrobatics check. Any character who starts her turn on a barrel or jumps onto a barrel must also succeed at an Acrobatics check or fall into the water.

As a move action, a character who succeeds at a Strength check can move a barrel 5 feet. For every 5 points the check result exceed the DC, the character can move the barrel an additional 5 feet.

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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

GoM: The Festering Blot - Turn Results 42

Ro-Mahn fired a sling bullet from his perch atop a barrel. While able to maintain his position, the missile missed the mark, making a plunk in the stagnant water. Barnacleez struggled to draw his wand and stay afloat at the same time. The ordeal proved too much and the gnome’s head went under water but Lou G’Boo kept to the surface.

Lady Emyralda kept he head above water but it was everything she could do to manage it. Wahesh moved forward and attacked the monster with his longsword. The blow landed and dealt 4 damage. The monster lashed out at the fighter but it missed.

Cando moved toward the monster but could not close due to support pillars and party members being in the way. Stabem remained afloat and stabbed the monster with his rapier for 1 damage.

Tuesday, June 26, 2018

GoM: The Festering Blot - GM Turn Post 42


Roll Initiative. Start Combat Round 1.

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

Lady Emyralda - 2 Constitution damage
Lady Emralda - swimming
Stabem - swimming
Barnacleez - swimming
Ro-Mahn - on top of barrel
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Map Key:

The large S indicates the secret door at the end of the downward passage.

Ceiling - The ceiling is approximately 10 feet above the dry portion of the room.

Lighting - the room is dark without any natural light.

The stairs are steep and are considered difficult terrain when ascending or descending.

-------------------------------------------------------------------------------
Special rules for the room:

The water is nearly 4 feet deep in the flooded area. It costs Medium or larger creatures 4 squares of movement to move into a flooded square, or characters can swim if they wish. Small or smaller creatures must swim to move through a square. Tumbling through these squares is impossible.

Pulling oneself up onto the elevated platform at the far end of the room requires a successful Climb check.

The heavy barrels in the water block movement, but it is possible to dive under them with a successful Swim check.

Getting onto a barrel requires a move action and a successful Acrobatics check. Any character who starts her turn on a barrel or jumps onto a barrel must also succeed at an Acrobatics check or fall into the water.

As a move action, a character who succeeds at a Strength check can move a barrel 5 feet. For every 5 points the check result exceed the DC, the character can move the barrel an additional 5 feet.

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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)