Combat Map - Turn 27

Wednesday, December 21, 2011

In Service of Lore GM Turn Post 23

Begin Combat Round 2.
Starting positions for Turn 23 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Obscuring Mist – obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target) - (1 minute)
Korg - Mage Armor - +4 AC - (1 hour)
Ronan – +1 enhancement bonus on scimitar – (1 minute)
Ronan - Unconscious
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 8/12, Ronan Hex -4/9, Korg the Mighty 6/8
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Map Key:
Light blue squares are filled with Obscuring Mist. Mist is 20 feet tall.
Deandre Dulay (K2) – Cannot currently be seen. Last known location was J2.
Larkin Waever (H1) – Cannot currently be seen.
Ledford (I3) – Can be seen by Jerry.
Halli Fosta (H2) – Can be seen by Noc and Jerry.
Ronan (H3) – Can be seen by Noc and Jerry.

In Service to Lore Turn Results 22

A bolt of acid shot from the mist and hit Noc for 3 damage. Noc moved forward and swung his nunchaku at the woman that became visible within the mist. The monk missed his target as he pulled up short.
Korg made a plea, “Excuse us, good folk, but you seem to have created a bit of an obstacle here... could you kindly move this out of the way? We're on important business for the Pathfinder Society and would prefer to be on our way without further... discomfort.” Anticipating the answer, the sorcerer smartly stepped back and cast Mage Armor upon himself. Ronan moved forward to assist Noc. He charged his scimitar with power from his arcane pool as he moved forward. The magus risked an attack by the woman as he stepped past the monk into the mist. She slashed with her dagger but did not come close to Ronan. He responded with a slash from his scimitar but due to the distortions created by the fog, he missed his target.
Jerry moved into the fog past Ronan and toward the wall. The ninja attacked a different woman who appeared to be surprised to see him. The attack missed as the katana encountered metal armor under her woolen sweater. Fergus stood ready, waiting for an enemy to emerge from the mist.
The second woman backed up into the corner out of Jerry’s sight and cast a spell.
A halfling howled with rage in the mist and moved forward to attack Ronan. Heedless of Jerry, the barbarian suffered an attack from the ninja’s katana which dealt 3 damage. The halfling swung a mighty power attack at the magus. The greataxe hit and dealt 13 damage which knocked Ronan down and unconscious.

Monday, December 19, 2011

Almost done with this scenario

The year is winding down and so is this scenario. We are currenly in the last encounter.

I wanted to solicite feedback. How was this format for playing a PFS game?  Did it work? What did you like or dislike? How did this play compared to our other PBB game?

If you are all still game, I was planning on running another scenario once this one has concluded. I was considering continuing the intro series with First Steps—Part II: To Delve the Dungeon Deep but I could be convinced to run a different scenario if folks wanted. We could use the same or different characters.

We also have room for one more player if anyone knows someone that would like to play and who is reliable.

Night of the Pale Boon

PFS has been doing special holiday themed boons recently. As this is a blog game is a PFS game, the players qualify for these boons. This month's boon is Night of the Pale. You can check it out here - http://paizo.com/paizo/blog/v5748dyo5lcy8?Night-of-the-Pale

I will be e-mailing it to those of you who do not play in our regular Tuesday night game. (Bruce and Dave, I will hand you yours tomorrow.) This boon can be applied to one of your PFS characters. It does not have to be the character you are currently playing in this game.

Thursday, December 15, 2011

In Service of Lore GM Turn Post 22

Roll initiative.
Starting positions for Turn 22 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Obscuring Mist – obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target) - (1 minute)
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 11/12, Ronan Hex 9/9, Korg the Mighty 6/8
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Map Key:
Light blue squares are filled with Obscuring Mist.
Deandre Dulay (J2) - Human woman, young and lithe, with red hair hanging in ringlets that just brush her shoulders. She wears a long skirt, embroidered with silver and black thread and a high-necked woolen blouse.
Larkin Waever (K2) – Human man with a face you could easily forget or miss in a crowd. He has short-cropped light brown hair, light complexion, and forgettable brown eyes. He wears rumpled worker’s clothing with a heavy coat.
Ledford (K3) – Halfling man with a comical handlebar moustache. He has an easy face to remember, but when madness fills his eyes, he’s a sight one soon wants to put as far from memory as possible.
Halli Fosta (L3) – Human woman with full golden blonde hair that frames her healthy, smiling face, punctuated with steely blue eyes and thick red lips. She wears a well-made, green silk dress in the most current fashion with a shimmering black scarf draped across her shoulders, and fidgets as she moves.

In Service to Lore Turn Results 21

The party returned to the Pickled Imp and handed over the books and papers to Guaril Karela. He thanked the group and provided a reward of gold for your troubles.
Having completed the last task, the party heads back to the Foreign Quarter on the way back to the Grand Lodge.
A throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering.
The party followed the flow of pedestrians to avoid the congestion ahead. A shrill whistle sounds ahead and suddenly the alley fills with a fog. The common citizens in the vicinity beat a hasty retreat.

Wednesday, December 14, 2011

In Service of Lore GM Turn Post 21

What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 11/12, Ronan Hex 9/9, Korg the Mighty 6/8

In Service to Lore Turn Results 20

Fergus channeled positive energy and healed Noc and Korg 4 hit points.
Ronan secured the nearby boat and piloted it under the warehouse, positioning it under the hole to act  as a safety net. Fergus cast Guidance on Noc and Jerry. The monk and ninja rigged the crane with ropes and nets. Korg stood by with a Detect Magic running and supervised his plan.
Working together the party was able to retrieve the precariously balanced chest.
The chest holds a smaller mahogany box inside, which contains five books and a few loose sheets of paper in a leather folder. The titles and subjects seem completely unrelated to each other: Practical Thaumaturgy In Accordance with Creation, Geographic Anomalies of the Inner Sea, Under Kaer Maga: A Trial and Travel, Physiology of Dragons: An Illustrated Reference, Lost Sarusan. The leather folder contains cargo manifestos, warehouse inventories, and other financial logs from a dozen different merchant houses and trade guilds.
The chest also contains 10 sets of masterwork thieves’ tools, three flasks of alchemist’s fire, a flask of acid, a dozen jars of various inks, a footprint book, adamantine weapon blanch, three bags of powder, a deck of marked cards, and two sets of average loaded dice.

Monday, December 12, 2011

In Service of Lore GM Turn Post 20

What do you do next?
Starting positions for Turn 20 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 7/12, Ronan Hex 9/9, Korg the Mighty 2/8

In Service to Lore Turn Results 19

The dire rat to Noc’s right attempted to bite the monk but missed.
Fergus moved forward and attacked the rat next to Korg with his rapier. The thrust skewered the rodent dealing 7 damage and killed it. Korg Stepped back and cast Acid Splash at the rat next to Noc. The spell hit dealing 4 damage to the rat. Noc stepped back to fill the space vacated by Korg. The monk slammed the rat with his fist dealing 5 damage and killed it.
Jerry moved forward and attacked the remaining rat with his katana. The swing missed. The rat tried to bite the ninja in return but it also missed. Ronan tapped his arcane pool and enchanted his weapon. The magus moved forward and took a two-handed swing at the dire rat with his scimitar. The weapon found its mark and dealt a killing blow doing 12 damage.

Thursday, December 8, 2011

In Service of Lore GM Turn Post 19

Roll initiative.
Start combat round 1. Starting positions for Turn 19 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Noc – Guidance - +1 on attack roll, save or skill check (1 minute)
Ronan – Guidance - +1 on attack roll, save or skill check (1 minute)
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 7/12, Ronan Hex 9/9, Korg the Mighty 2/8

In Service to Lore Turn Results 18

Fergus moved forward and cast Guidance on Ronan.
Jerry moved carefully examining the contents of the warehouse looking for occupants and traps.
Noc moved forward toward the hole in the floor. Ronan and Korg followed the monk.
As the monk, magus and sorcerer moved closer to the hole, they stirred up some dire rats. Two of the large rodents attacked Noc but both missed. Korg was also a victim of an attack. The rat climbed to the top of a stack of crates and reached out and bit the sorcerer in the neck. The attack scored a critical hit dealing 6 damage.