Combat Map - Turn 35

Tuesday, November 29, 2011

Jestercap and Seven Veils Boons

PFS has been doing special holiday themed boons recently. As this is a blog game is a PFS game, the players qualify for the boons. That means I will be sending them to those of you who do not play in our regular Tuesday night game. (Bruce and Dave already have theirs.)

These boons can be applied to one of your PFS characters. It does not have to be the character you are currently playing in this game.

Tuesday, November 22, 2011

In Service of Lore GM Turn Post 18

What do you next?
Starting positions for Turn 18 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
(I have Jerry’s planned route from Bruce. I will continue to use that until told otherwise. Bruce took a copy of the Combat map image and drew a path on it in paint. He then e-mailed it to me. I found it to be a clever and effective way to tell me where he was planning to go. Feel free to do the same.)
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 7/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 17

Fergus moved forward and Cast Guidance on Noc.
Noc moved slowly toward the center of the warehouse. Ronan and Korg followed the monk.
Jerry moved deeper into the warehouse looking for occupants and traps. Nothing was discovered so far.

Friday, November 18, 2011

In Service of Lore GM Turn Post 17

What do you next?
Starting positions for Turn 17 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
(I have Jerry’s planned route from Bruce. I will continue to use that until told otherwise. Bruce took a copy of the Combat map image and drew a path on it in paint. He then e-mailed it to me. I found it to be a clever and effective way to tell me where he was planning to go. Feel free to do the same.)
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 7/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 16

Noc and Jerry moved deeper into the warehouse looking for occupants and traps. Nothing was discovered so far.
Fergus, Ronan and Korg stood back and observed. All cast Detect Magic and kept an eye for anything unusual. No magic was detected.

Thursday, November 17, 2011

In Service of Lore GM Turn Post 16

Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.
Perched in the middle of the hole, teetering on split planks, sits a large crate stamped with three crows arranged in a triangle. Handholds cut into the stout wooden crate ring the rim. Other barrels, boxes, and crates sit stacked along the walls of the warehouse. Just inside the door sits a handful of crates and kegs of beer. Most of these smaller crates and barrels contain foodstuffs in various states of freshness. Some crates reek of rot. Stacks of simple coffins sit against the east wall. The rest of the crates stacked along the north and south walls contain simple sundries including, but not limited to beer, blocks of clay, coffee, coils of rope, dried fish, lead ingots, nails, nets, raw cotton, rough wool, spare sails, timber planks, various pulleys and tools, and cheap weapons.
A crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling, and can slide out to extend past the loading doors along the west wall.
What do you do?
Starting positions for Turn 16 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 7/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 15

Korg made a show of being menacing and important. His combination of bluff and intimidate caused the fishermen and children to wish to be elsewhere. The sorcerer cast Detect Magic but did not detect anything. As they were packing up, Ronan made friendly inquiries of the fishermen on their luck. He received cautions but friendly responses. The fishing was not so good as they were not willing to move on and try another spot. Noc eyed the pedestrians suspiciously and inspected the boat but did not find anything that raised alarm.
Jerry inspected the door and did not find any traps but discovered that the door was locked. Fergus made the same conclusions as Korg regarding magic. He assisted Jerry in searching the area and located a hidden key sandwiched between two rickety slats on the building near the doorframe. The key fit and opened the door’s lock.
The party entered the warehouse.

Tuesday, November 15, 2011

In Service of Lore GM Turn Post 15

Perched on the end of a long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s windows and only the movement of gulls and pelicans stirs the scene.
The pier this pelican warehouse sits on stretches 100 feet from the boardwalk and the docks proper, and stands 15 feet above the water. The planks on the pier are sturdy but weathered. A few local fishermen and some kids sit scattered along the pier casting nets or bobbing lines into the waters below.
The building looks abandoned and in disrepair. The windows are dark and dirty and provide no view into the structure’s interior. A small boat bobs in the water below, tethered to the pier by a stout, salt-crusted rope.
What do you do?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 7/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 14

With directions from Guaril Karela, the party made their way from the Pickled Imp to Master Gelbane’s warehouse.

Monday, November 14, 2011

In Service of Lore GM Turn Post 14

Upon retrieving the case, the party exited the bedroom to meet with the paracountess once more.  Jerry attempts to return the letter opener but she smiles and declines. “No, you may keep that as a token of my esteem. You must come again so that I can properly entertain you.” She seductively licked her lips at the last.
Noc presented the limp but healing imp to Zarta. “This I will keep. You have been very naughty Kreuvus. Your punishment will be exquisite.”
To the party as a whole, “I believe you have what you came for. It has been a pleasure. Please come again so that we can experience further pleasures.”
The party took their leave of Paracountess Zarta and headed to complete their last task by visiting the curio shop, the Pickled Imp. Along the way, several party members noticed a human man watching them. When attempting to investigate and determine his intent, the man was lost in the crowd.
After a fair walk, the party found themselves at the Pickled Imp.
This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin mustache, shouts from behind the cluttered counter:
“Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need.”
Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again.
“Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumor is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases.”
“There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway.”
“My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realize what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavors, as long as you help me out too. I’m good at returning favors, trust me.”
What do you do?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 7/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 13

Jerry moved forward and attacked the struggling, sheet-covered imp with the silver dagger. The blade struck true dealing 5 damage. In response, the imp shrieked and attacked Noc with its sting. The monk took 4 damage but avoided the effects of the poison. The imp turned visible in its rage allowing the party to see its wounds knitting.
Korg remained watchful at the doors guarding them to prevent the devil from exiting. Ronan enchanted his blade using his arcane pool and attacked the imp with his heavy mace. The blow landed dealing 7 damage. Noc managed to maintain his grip on the imp pinning the devil within his grasp. Fergus stabbed the monster with his rapier dealing 3 damage. The imp went limp in the monk’s grasp and dropped the case it was holding in its claws.

Monday, November 7, 2011

In Service of Lore GM Turn Post 13

Begin combat round 5. Starting positions for Turn 13 are displayed on the Combat Map.
The initiative order is:
Initiative 15: Jerry
Initiative 15: Imp
Initiative 15: Korg
Initiative 12: Ronan
Initiative 11: Noc
Initiative 3: Fergus
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Fergus – Divine Favor - +1 on attack and weapon damage rolls (1 minute)
Imp – Invisible – Total Concealment, +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC
Imp – Shaken – –2 penalty on attack rolls, saving throws, skill checks, and ability checks (1 round)
Imp – Grappled - cannot move and take a –4 penalty to Dexterity. Takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple.
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 11/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 12

Korg continued to guard the door with his long spear at the ready. Jerry threw a bed sheet over where he believed the Imp to be. Upon seeing its flying form he used the silver dagger to make an attack. The slash missed. The Imp made a startled yip and flew through the party to the opposite end of the room. Noc made an attack of opportunity with his fist. The blow landed and dealt 2 damage to the devil. Fergus made an attack of opportunity with his rapier but his attack missed. Ronan made an attack of opportunity with his heavy mace. The blow also missed. Korg made an attack of opportunity with his long spear as the Imp moved past. The sorcerer missed. Korg made another attack with his long spear but this too missed. The imp landed on the floor still tangled in the bed sheet.
Ronan moved to where the imp landed and attacked again with his heavy mace. The blow landed dealing 3 damage. Noc climbed over the bed and attacked the same space where Ronan was focused. The monk tried to grab and succeeded. Fergus moved forward and stabbed at the monster with his rapier but the cleric missed the mark.