Combat Map - Turn 27

Saturday, March 31, 2012

To Delve the Dungeon Deep GM Turn Post 15

What do you do next?

Starting positions for Turn 15 are displayed on the Combat Map. You may wish to consult with the Map Explored to Date located under the PBB References to determine your options.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions
None

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Party Health:

Fergus 9/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8
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Map Key:

Squares A1, B1, D3, D4, E3 and E4 are filled with rubble and are considered hindering terrain.

To Delve the Dungeon Deep Turn Results 14

The party decided to rest and recover. The blinded members waited for their vision to clear as Noc and Ronan searched the two rooms. It takes an hour before Jerry, Fergus and Korg are able to proceed.

While poking a few extra holes in the dead monster, Noc discovered a trade agreement written in Kelish, 3 flasks of holy water and a potion in its nest. Ronan also found several documents, all in Kelish, that be believed to be trade agreements among the moldering texts in the first room.

Friday, March 30, 2012

To Delve the Dungeon Deep GM Turn Post 14

What do you do next?
Starting positions for Turn 14 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Blind (1 hour)
Fergus – Blind (1 hour)
Jerry – Blind (1 hour)
Blinded - The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
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Party Health:
Fergus 9/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex 5/9, Korg the Mighty 8/8
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Map Key:
Squares A1, B1, D3, D4, E3 and E4 are filled with rubble and are considered hindering terrain.

To Delve the Dungeon Deep Turn Results 13

Korg blindly stabbed at the monster with his longspear. The weapon hit dealing 6 damage. Fergus cast a Cure Light Wounds spell and reached forward to heal Ronan. The cleric’s spell removed 7 damage from the magus. Noc attempted a flurry of blows, hitting once for 2 damage. Ronan regain consciousness but stayed down to avoid another attack. Jerry blindly swung both of his weapons. The katana hit dealing 5 damage and killed the monster. Once the monster was killed, Ronan stood and retrieved his scimitar.

Monday, March 26, 2012

To Delve the Dungeon Deep GM Turn Post 13

Begin round 3 of combat. Starting positions for Turn 13 are displayed on the Combat Map.

The initiative order is:
Initiative 21 – Korg
Initiative 20 – Fergus
Initiative 19 – Noc
Initiative 12 – Ronan
Initiative 11 – Jerry
Initiative 11 – Blindheim


Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Blind
Fergus – Blind
Jerry – Blind
Blinded - The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
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Party Health:

Fergus 9/9, Jerry 12/14, Noc Stonepriest 11/12, Ronan Hex-2/9, Korg the Mighty 8/8

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Map Key:

Squares A1, B1, D3, D4, E3 and E4 are filled with rubble and are considered hindering terrain.

To Delve the Dungeon Deep Turn Results 12

Korg attacked the monster with his longspear. The sorcerer connected dealing 5 damage. Fergus channeled positive energy healing 2 damage from Jerry, Noc and Ronan. Noc attemped a flurry of blows but only connected with one fist dealing 4 damage. Ronan attacked the moncter with a two-handed slice with his scimitar. The blow landed dealing 8 damage. Jerry attacked with both his katana and wakizashi but the ninja missed with both weapons.

The blindheim continued to shine light from its eyes. Fergus, Korg and Jerry were all blinded by the light. The monster attacked Ronan with it bite and both claws. The bite hit and dealt 5 damage and one claw struck for 4 damage. The magus dropped to the floor unconscious.

Friday, March 23, 2012

To Delve the Dungeon Deep GM Turn Post 12

Begin round 2 of combat. Starting positions for Turn 12 are displayed on the Combat Map.
The initiative order is:
Initiative 21 – Korg
Initiative 20 – Fergus
Initiative 19 – Noc
Initiative 12 – Ronan
Initiative 11 – Jerry
Initiative 11 – Blindheim
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 10/14, Noc Stonepriest 9/12, Ronan Hex 5/9, Korg the Mighty 8/8
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Map Key:
Squares A1, B1, D3, D4, E3 and E4 are filled with rubble and are considered hindering terrain.

To Delve the Dungeon Deep Turn Results 11

At the sound of alarm and the flash of light, Korg bravely entered the room and cast Acid Splash and targeted the monster. The spell missed the mark. Fergus also rushed to the offensive but was slowed by the rubble between him and the monster. Noc closed with the monster, drawing his siangham while moving, preparing to attack it.
Ronan moved from the alcove to close with the creature. The magus drew his scimitar along the way. Jerry, katana in hand, stepped forward and slashed at the monster but the attack missed.
The light generated by the creature’s eyes was bright and blinding but the party was able to withstand the radiance. The monster tried to bite Noc but missed the monk. It targeted one claw on each Ronan and Jerry. Both hit dealing 4 damage to each the magus and the ninja.

Wednesday, March 21, 2012

To Delve the Dungeon Deep GM Turn Post 11

Roll initiative.
Starting positions for Turn 11 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 9/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
Squares A1, B1, D3, D4, E3 and E4 are filled with rubble and are considered hindering terrain.

To Delve the Dungeon Deep Turn Results 10

The party entered the room and began searching the moldering texts for anything of value. While the rest of the party began their investigation, Jerry moved forward to scout the adjoining room beyond the rubble.
This large room looks like it was once a scribing chamber. The remains of many desks are scattered about, and amid the rubble is a number of long-dried inkwells, other writing utensils, and scraps of paper. These things are covered with black mold and patches of light green mushrooms.
Amid a particularly thick patch of fungus in the southeast sits a pale and crusty froglike humanoid. It trembles and twitches as it stands and lurches forward. His skin is patchy and dry, like a squid left out in the sun and sand. His bulbous eyes open, and light stabs out from them.
The light is blinding but Jerry was able to shield his eyes and avoid any ill effects. It lights up the entire room and part of the room which the party first entered.

Tuesday, March 20, 2012

To Delve the Dungeon Deep GM Turn Post 10

What do you do next?
Starting positions for Turn 10 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 9/12, Ronan Hex 9/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 9

Jerry moved to the door in the hallway. As he moved closer he was able to see that the hallway further ahead opened into a web-choked room. He stopped and checked the door for traps. It seemed safe and was unlocked. The ninja opened the door and revealed the room beyond.
Three rounded alcoves in this chamber contain the rotting remains of scroll shelves, honeycombing from floor to ceiling. Scattered amid the compromised shelving are damaged scrolls, and a number of still-sealed scroll tubes. A glimmering trickle of water seeps down from the ceiling in the northwest corner of the room.
The eastern portion of the room is filled with rubble and opens into another room beyond.

Friday, March 16, 2012

Need a map?

Do you want me to create a Map Explored to Date file for this adventure as it is a dungeon crawl? I am good if you want to create your own as well.

If you want me to do it, I will add one under the PBB References section.

To Delve the Dungeon Deep GM Turn Post 9

What do you do next?
Starting positions for Turn 9 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 9/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
The relief is on the wall of B5.

To Delve the Dungeon Deep Turn Results 8

Jerry opened the door and looked within.
Attached to the north wall at this corridor junction is the relief carving of a giant face. The relief is that of a Qadiran man with a billowing beard. His eyes are closed, and his lips are parted, as if he were blowing out a flame. His lips frame a deep hole in the wall. The paint once adorning the relief is chipped and faded, but traces of its brilliant blues and pristine whites are still visible here and there. On the man’s forehead is a single Kelish word, carved in a flowing script.
The corridor beyond continues eastward and has a door on the northern wall. To the west the hallway jogs and continues north.

Thursday, March 15, 2012

To Delve the Dungeon Deep GM Turn Post 8

What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 9/12, Ronan Hex 9/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 7

Jerry watched with horror as his companions fought the undead monster while he was unable to move. Noc attempted a flurry of fists but missed the monster with each of his attacks. Ronan moved up the slope, closing with the monster. The magus energized his scimitar with his arcane pool and attacked the ghoul. The two-handed blow landed and dealt 10 damage dropping the monster.
Banjo channeled positive energy healing Jerry to full and removing 5 damage from Noc. Korg stepped forward and stabbed the monster with his spear to make sure it was really dead.
Jerry recovered from his paralysis while the party searched the monster’s body.
The following was discovered:
3 potions
leather armor
dagger
short bow
20 arrows
MW thieves tools
200 GP opal
The door in the gully wall does not appear to be locked or trapped.

Tuesday, March 13, 2012

To Delve the Dungeon Deep GM Turn Post 7

Begin combat round 3. Starting positions for Turn 7 are displayed on the Combat Map.
The initiative order is:
Initiative 21 – Jerry - paralyzed
Initiative 19 – Noc
Initiative 17 – Ronan
Initiative 14 – Fergus
Initiative 11 – Ghoul
Initiative 8 - Korg
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Jerry – Paralyzed (2 rounds)
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Party Health:
Fergus 9/9, Jerry 11/14, Noc Stonepriest 4/12, Ronan Hex 9/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 6

Jerry struggled to move but to no avail. Noc attacked the undead monster with his mighty fist but missed. Ronan moved closer, cast Acid Splash and attacked the ghoul. The spell hit dealing 2 damage. Fergus fired another bullet with his sling but this time he missed the mark.
The monster turned its attacks toward Noc. The bite and one claw missed the dwarf but one claw landed dealing 5 damage. The dwarf was able to withstand the foul touch and avoid paralyzation. The monster stepped between Jerry and Noc.
Korg stepped closer, cast Acid Splash and attacked the ghoul. The spell missed wide. The difficulty of hitting his target proved too much due to the proximity of his friends to his target.

Thursday, March 8, 2012

To Delve the Dungeon Deep GM Turn Post 6

Begin combat round 2. Starting positions for Turn 6 are displayed on the Combat Map.
The initiative order is:
Initiative 21 – Jerry - paralyzed
Initiative 19 – Noc
Initiative 17 – Ronan
Initiative 14 – Fergus
Initiative 11 – Ghoul
Initiative 8 - Korg
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Jerry – Paralyzed (3 rounds)
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Party Health:
Fergus 9/9, Jerry 11/14, Noc Stonepriest 9/12, Ronan Hex 9/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 5

Reacting to the obvious threat, Jerry nimbly moved up the incline and slashed at the monster with his katana. The blade missed the mark. Noc followed after the ninja and maneuvered to provide flanking. Ronan cast an Acid Splah and attacked the monster but missed the mark with his attack. Fergus attacked with his sling hitting the monster with a bullet dealing 5 damage.
The monster opened its toothy maw and bit Jerry for 3 damage. The ninja was overcome by the foul attack and became paralyzed. Next the creature turned its claws on Noc. The first hit dealing 3 damage and the second missed. The monk withstood the foul touch and avoided Jerry’s fate.
Korg stepped forward ,cast an Acid Splash and attacked the monster. The spell hit the target dealing 3 damage.

Tuesday, March 6, 2012

To Delve the Dungeon Deep GM Turn Post 5


What do you do next?
Starting positions for Turn 5 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 4

Looking up, the party noticed a humanoid shape scramble across the cliff top. The figure leaped down between the party and the door.
The grotesque figure addressed you in hissed Common, “How long will it take you all to cure, I wonder? You seem so full of life, and I am oh so hungry.”