Combat Map - Turn 27

Tuesday, August 30, 2011

In Service to Lore GM Turn Post 5

What do you do now?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 4

While Fergus and Ronan kept Auntie Baltwin busy with touring the house and questions about the health and care of the children, Jerry slipped away to search the rest of the house. He found another half empty bottle of liquor in the kitchen and curatives from other charities stashed throughout the house. Jerry was able to slip away and rejoin the party without Baltwin noticing his absence.
The sick children appeared to be on the mend and definitely showed signs of being under a healer’s care. The benefits of strong medicines and magic are not universally apparent.  
The tour concluded with a return to the sitting room and more “tea”.

Thursday, August 25, 2011

In Service to Lore GM Turn Post 4

The conversation with Auntie Baltwin continues.
“Would you care for some tea?” Auntie Baltwin motions toward a sitting room. As she enters, a haggard cat looks up from one of the chairs.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 3

Auntie Baltwin cautiously takes the package from Jerry. “Thank you! This is a welcome arrival. You are most kind, Mr. …?” She pauses, waiting for a name. “How did you know Ollysta Zadrian?”
Fergus can tell from the physical signs that the woman suffers from alcohol abuse.
She continues, speaking to Fergus, “I have always seen to the care of others. For you see, I am the oldest of nine children and have several of my own. Once they left the nest, I continued my care of others. Now I do it for sick children and orphans. The help we receive from the churches and charities is in valuable.”
 When Korg mentions that he was an orphan, she looks at him appraisingly. “It is an all too common affliction. We get children from all walks of life here.”

Sunday, August 21, 2011

In Service to Lore GM Turn Post 3

Nearly swarming with cats and children, this fine upper-class home appears to be clean and in good condition considering the number and ages of its inhabitants. Three young boys shoot marbles in the dirt near the side porch, and inside strewn toys and more cats lie about on the floors. A few children take care of chores, while coughs and sneezes softly erupt from the children’s dormitories upstairs.
Auntie Baltwin, an old hag of a human woman, quickly appears as the group enters the house.
What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 2

With the help of Fergus and Korg, Jerry is able to gather the following bits of information from residents of Eastgate before the group visits Auntie Baltwin’s Home for Recovery.
·         Auntie Baltwin’s Home for Recovery is known for being a place where sick kids go to get better, and the results seem amazing.
·         Miltivis, who runs a nearby market, claims he’s served Auntie Baltwin for over 30 years, and while a good customer, she is quite demanding and often rude to the other customers. He says she’s kept his supplier of fine whiskeys in business for decades.
·         Gilga Baltwin’s neighbors Travost and Tirelle Anthos are frankly tired of the noises the children make and the retinue of cats—though they do appreciate the latter’s mousing skills. They admit to being happy when Auntie Baltwin sends the children “off into the town”  during the day, as it gives them a few hours of peace and quiet before they return in the evening.
·         At the estate across the street, Master Trebb Bonto, a retired builder, says nothing but nice things of Lady Baltwin, as he calls her. He recounts tales of tea and games on the sitting porch, though if pressed, he lets slip that she often cheats at games and sometimes had some shady characters coming to whisper in her ear and palm her small bags of what might have been money before slinking away. “Otherwise a fine lady, indeed.” He quickly adds.

Thursday, August 18, 2011

In Service to Lore GM Turn Post 2

Upon Arriving at the Temple of the Shining Star, you are immediately directed to Ollysta Zadrian. As she notices your arrival, she strides forward, addressing the group in a strong voice.
 “Thank the light of Sarenrae you have arrived! I knew Ambrus would come through for us in the Silver Crusade. I desperately need you to bring medicine to an orphanage and let me know if the headmistress, Gilga Baltwin, is deserving of our charity. Since our quest began, the needy have clamored for our aid, and I suspect some are abusing our generosity. It may sound cruel, but there are plenty of dishonest people out in the world eager for easy gold.
“Do you know of the Silver Crusade? After discovering so many factions splintered the Society, a number of us banded together to proliferate the cause of charity and kindness using the Society’s resources. As it is said, ‘The Dawn brings new light’ and I’ve made it my life’s work to use our recent darkness to bring a new light to the world and to the Pathfinder Society.
“I apologize for straying off point. Will you bring this parcel of medicine to Auntie Baltwin’s Home for Recovery in the Eastgate district?”
What do you do?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8

In Service to Lore Turn Results 1

Consulting a map and the list of tasks, the group decided upon a plan of action and set out from the Grand Lodge to first perform the task for Ollysta Zadrian . Travel from the Foreign Quarter to the Ascendant Court went without incident.

Tuesday, August 16, 2011

In Service to Lore GM Turn Post 1


Fresh off their induction into the Society and the completion of your basic training within the
organization, you find yourselves in the office of Ambrus Valsin, the venture-captain in charge of
daily operations in and around the Grand Lodge. The efficient and straightforward chamberlain greets you curtly and motions for you to sit before jumping straight into your assignment.


“All right, Pathfinders! Listen up. I know you are new recruits eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won’t get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day’s end.

“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything
to join up with the Pathfinders. Most of them are good kids, but not all of them have the salt to
make it in a world like this. It’s rough out there and I’m not just talking about the ruins, tombs,
and wilderness Pathfinders find themselves in on missions. We’ve got people who look
down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected. This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are fractured and widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies.

“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so follow their orders as you would mine. I’ve prepared a list of things I want you to do. They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Included in the envelope you hold in your hands is the list, complete with the name of your contact, and directions to the meeting location.”


See the Missions/Goals and the Map of Absalom pages for the details.

What do you do?


Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8

Korg the Mighty has joined the party

Matt H is playing a half-orc sorcerer named Korg the Mighty. He has been added to the web site and linked to the blog.

I have placed the initial character summary document on the web site and linked it to the blog as well. I need to complete the individual character tabs but it should be ready for us to get started.

The only thing that I am not sure about is the marching order. I placed the characters as I received them. You may which to refine this. If so, please respond here with your desired position.

All that said ... Game On!

Monday, August 15, 2011

Ronan has joined the party

Matt F is playing a Magus. His name is Ronan. He has been posted to the web site and linked to the blog.

Friday, August 12, 2011

Noc has joined the ranks

Brad's dwarven monk Noc Stonepriest has been received and posted to the blog.

Thursday, August 11, 2011

How's this for your dwarf monk?



We now have Jerry

Bruce has sent his character. I have posted him to the blog.

Matt F will be looking his over again this weekend. I expect he will send it along by the start of the week. He plans to play a barbarian.

Brad plans to play a monk.

I have not heard what Matt H plan to play.

Fergus has arrived but still waiting on the rest

I have one character sheet. I need four more before we get rolling.

We have an open spot. Any suggestions on who to offer it to?

Tuesday, August 9, 2011

Characters for PBBPS?

I was thinking Barbarian for me. What is everyone else thinking?

Time to get this rolling

Gen Con is over. I can start this once everyone that wants to play is ready.

I need from the players:

1) a newly created PFS character (Hero Lab .por and .pdf preferred)
2) a .jpg image to use as your avatar
3) a marching order, double and single file

Brad, Matt F, Bruce and Dave have accepeted the invites. Matt H has been invited again (as he said he was game). Paul is out for now. That leaves room for one more. Is there anyone else you would like to invite?