Combat Map - Turn 27

Thursday, December 12, 2013

Crypt of the Everflame GM Turn Post 4

Begin Combat Round 2. Starting positions for Turn 4 are displayed on the Combat Map.

The initiative order is:
     Initiative 21: Ronan
     Initiative 15: Jerry
     Initiative 13: Holytrauma
     Initiative 10: Fergus
     Initiative 9: Orc 1
     Initiative 8: Orc 2
     Initiative 5: Korg
     Initiative 2: Orc 3


Please submit your turn instructions using the Player Action Response - Turn Post Template.
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    Conditions

    None
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   Party Health:

   Fergus 15/15, Jerry 13/22, Holytrauma 12/12, Ronan Hex -1/15, Korg the Mighty 14/14

Crypt of the Everflame Turn Results 3

Ronan moved forward and engaged the nearest orc but the two-handed attack with his scimitar missed the mark. Jerry moved forward and attacked the far orc with his wakizashi. The blow landed and dealt 4 damage.

Holytrauma stepped forward and attacked the nearest orc with his battle axe.  The blow landed dealing 10 damage. Though greviously wounded, the monster roared with rage and continued to fight. Fergus rushed forward and attacked the same monster with a ferosious strike but the cleric missed the mark.
The wounded orc struck at Holytrauma with his greataxe but missed the paladin. The far orc attacked Jerry. The monster’s greataxe struck the ninja and dealt 9 damage.

Korg moved forward and targeted the nearest brute with a magic missile. The spell dealt 5 damage more to the raging orc but it remained standing. The last orc stepped forward and attacked Ronan. The greataxe landed and dealt 16 damage and dropped the magus.
Holytrauma was puzzled by the orcs. Something did not seem right about the monsters and he believed them to be false phantasms.

Monday, December 9, 2013

Crypt of the Everflame GM Turn Post 3

Roll initiative. Begin combat round 1. Current positions are displayed upon the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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    Conditions

    None
   -------------------------------------------------------------------------------
  
   Party Health:


   Fergus 15/15, Jerry 22/22, Holytrauma 12/12, Ronan Hex 15/15, Korg the Mighty 14/14

Crypt of the Everflame Turn Results 2

After about 2 hours of travel, the party encountered an obstacle.


The narrow path winds through the raking claws of the trees, now bereft of their leaves, which crunch loudly underfoot. Up ahead, a fallen tree trunk blocks the path. Suddenly a trio of snarling humanoids leaps up from behind the log, all greenish skin and fearsome tusks, bellowing vulgar challenges.

Tuesday, December 3, 2013

Crypt of the Everflame GM Turn Post 2

The ritual is set to begin at noon on the 4th. The party arrives at the town square at the appointed time and discover it to be empty except for themselves.

The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. After a few moments, a murmur passes through the crowd as it slowly parts to let Mayor Uptal through. He leads the way with a tarnished silver lantern. Behind him, an old pony drags a cart laden with backpacks and supplies.

Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk. “Once again the winter winds blow through the Fangwood, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community safe for another winter?”

At this point the Pathfinders are motioned forward. The mayor hands the silver lantern to Holytrauma and instructs, “Use this to bring back the fire to Kassen.”

The mayor then hands each of you a backpack that contains 5 days’ worth of rations, a small tent, a winter blanket and a full waterskin.  In addition, the following items are spread out among the backpacks, distributed as evenly as possible: 50 feet of hempen rope, a box containing tinder and three tindertwigs, a labeled potion of cure light wounds, three torches, a grappling hook, and a small bottle of local brandy. The mayor also provides a trail map.

The mayor once again speaks to the townsfolk. “I present to you the brave heroes who will follow in Kassen’s footsteps to retrieve the Everflame! Some of them may not return, but I say to you that their sacrifice shall not be forgotten. Go, brave heroes, and do not return until you have the eternal fire.” With that, the mayor points to the south, the direction of Kassen’s tomb. The townsfolk begin waving goodbye with cold, solemn looks on most of their faces.

What do you do now?

Please submit your turn instructions using the Player Action Response - Turn Post Template.

    -------------------------------------------------------------------------------
    Conditions
   
    None

   -------------------------------------------------------------------------------
   Party Health:

   Fergus 15/15, Jerry 22/22, Holytrauma 12/12, Ronan Hex 15/15, Korg the Mighty 14/14
 

Site Updates

I have updated Korg to Level 2 and made the appropriate updates to the Character Sumhtmary file.

Monday, December 2, 2013

Would like to proceed

Can we get this one rolling too? I am ok with whatever pace we proceed but it needs to start moving to have any fun at all.

I know that this is a busy time of year. I personally have a bunch of stuff going on but I should be able to get things moving at a reasonable pace.

I am still looking for a copy of the updated Korg.