Combat Map - Turn 27

Monday, September 30, 2013

Bookkeeping/Next Adventure

I have reported the scenario as completed.

I need to know how much GP each character had to start this adventure. I need to record purchases and the cost of boat passage on the appropriate chronicle sheets. I have Ronan purchasing a healer’s kit and 3 antiplague and Jerry purchasing an antiplague. Did I miss anything else? The passage to Escadar was 25 GP. Bruce said that Jerry would pay the difference if anyone did not have their 5 GP share of the cost.

I will send out chronicles later today or hand them out in person tomorrow to the guys I will see.

Once you have leveled/updated your characters, please send me an updated PDF copy so that I can post them to my site and link them to the blog page.

Do not forget to complete your Inventory Track Sheets. (check out the links at http://tuesdaygame.blogspot.com/2013/08/new-pfs-inventory-track-sheet.html)

What do you want to play next? Assuming that you want to play the same characters, I have three tier 1-2 modules – Crypt of the Everflame (Bruce, Matt H and Matt F have played but not for PFS credit), Godsmouth Heresy (Bruce, Dave and Steve have played for PFS credit but it is replayable) or Murder’s Mark. I also have 3 tier 1-5 scenarios that none of you have played. The first one is Shades of Ice - Part I: Written in Blood. Which route would you like to go?

A Vision of Betrayal Turn Results 30

Nester continued to secure the Pathfinder Society artifact. The bartender attempted to flee toward the doors to her right. Fergus stabbed at her with his rapier and scored a telling blow dealing 8 damage, dropping the wizard.

Upon examining the wizard, the first detail discovered is that she was a gillman too. A search of her body, revealed several magic items (a potion, a scroll, a wand and a cloak), a gem, some money and a letter. The letter was handwritten and addressed her superior in the Aspis Consortium. The contents outlined the gillmen’s plans for tricking the Pathfinders and trading a fake artifact for the real thing, It was written in the past tense, as if she planned to send it immediately after the con was completed.

The other two gillmen did not have anything of interest or value.

The gillmen’s letter also revealed that the Aspis Consortium’s plan never involved stopping naval transport of the relic. The party may return to Absalom by boat without worry.

On the journey home, Fergus treats himself, Ronan and Korg for their sickness. The cleric and magus recovered the next day. The sorcerer suffered the effects for 4 days before the symptoms cleared. This process consumed 8 of the 10 uses of Ronan’s healer’s kit.

Upon  the party’s return to Absalom, Venture-Captain Dreng thanked you for your efforts and apologized for sending you on a fool’s errand, but commended you for uncovering the ruse and preventing the Society’s enemies from gaining control of a true Azlanti artifact.

Thursday, September 26, 2013

Need to be done by Monday


We need to be done and reported by Monday but I think there is only a turn or so left. So a final push to get it done would be appreciated.

When the combat is over we will need to clear up some bookkeeping issues. Those who are diseased, Fergus, Ronan and Korg, will need to make their saves and resolve the affliction. I need to know if you are doing anything special other than just your saving throws.

I assume that everyone is going to stick with their current faction? Here is what I have:

Jerry - Sczarni
Fergus - Andoran
Korg - Grand Lodge
Ronan - Qadira
Holytrauma - Silver Crusade

If you wish to choose a different one, you can. I would just adjust your reported factions from the previous scenarios. Technically, since you have not played at 2nd level yet, everyone can respect if you want/need to.

I will send chronicles and a message from your "new" faction head when we finish.

A Vision of Betrayal GM Turn Post 30

Begin Combat Round 7. Starting positions for Turn 30 are displayed on the Combat Map.

The initiative order is:
     Initiative 21: Nester
     Initiative 18: Bartender
     Initiative 18: Fergus
     Initiative 16: Jerry
     Initiative 15: Korg
     Initiative 14: Holytrauma
     Initiative 11: Ronan


Please submit your turn instructions using the Player Action Response - Turn Post Template.
    -------------------------------------------------------------------------------
                 Conditions

        Fergus – 1 WIS damage
        Korg – 1 WIS damage
        Ronan – 2 WIS damage 

   -------------------------------------------------------------------------------
                 Party Health:

 Fergus 9/9, Jerry 13/13, Holytrauma 8/12, Ronan Hex 9/9, Korg the Mighty 7/8

A Vision of Betrayal Turn Results 29

Nester attempted to grab the greased artifact again and this time he succeeded.

The bartender attempted to cast a spell on the defensive but could not manage to get it off. She stepped back. Fergus attacked the enemy with his rapier but missed while shouting “ACH! Hold still ye treacherous trollop!” The cleric maneuvered behind her to potentially provide flanking to one of his friends.
With his vision cleared, Jerry moved forward to join the fight. The ninja moved into the space previously occupied by the bartender but was unable to attack. Seeing the artifact was in hand, Korg moved so that he had a line of sight on the enemy and cast acid splash. The spell hit and dealt 2 damage. Holytrauma moved forward and swung his battleaxe. The blow landed dealing 4 damage. Ronan stepped forward and attacked but missed with a two-handed swing from his scimitar.

Monday, September 23, 2013

A Vision of Betrayal GM Turn Post 29

Begin Combat Round 6. Starting positions for Turn 29 are displayed on the Combat Map.

The initiative order is:
     Initiative 21: Nester
     Initiative 18: Bartender
     Initiative 18: Fergus
     Initiative 16: Jerry
     Initiative 15: Korg
     Initiative 14: Holytrauma
     Initiative 11: Ronan


Please submit your turn instructions using the Player Action Response - Turn Post Template.
    -------------------------------------------------------------------------------
                 Conditions

        Fergus – 1 WIS damage
        Korg – 1 WIS damage
        Ronan – 2 WIS damage 
   -------------------------------------------------------------------------------

                 Party Health:

Fergus 9/9, Jerry 13/13, Holytrauma 8/12, Ronan Hex 9/9, Korg the Mighty 7/8

A Vision of Betrayal Turn Results 28

Nester again attempted to pick up the artifact but it slipped from his grasp once more. The bartender stepped back targeted Holytrauma with a telekinetic fist. The attack struck the paladin dealing 4 damage.

Fergus maneuvered behind the bartender, threatening her with his weapon as he channeled positive energy to heal 4 damage from Holytrauma and Korg. Jerry maintained his position and waited for his vision to clear. Korg moved toward Nester to protect the scholar and the artifact.

Holytrauma stepped forward and attacked the bartender with his battleaxe. His attack struck true dealing 8 damage. Ronan charged his scimitar from his arcane pool and stepped to melee with the bartender. The two-handed stroke from his scimitar landed a blow dealing 7 damage.

Wednesday, September 18, 2013

A Vision of Betrayal GM Turn Post 28

Begin Combat Round 5. Starting positions for Turn 28 are displayed on the Combat Map.

The initiative order is:

     Initiative 21: Nester
     Initiative 18: Bartender
     Initiative 18: Fergus
     Initiative 16: Jerry
     Initiative 15: Korg
     Initiative 14: Holytrauma
     Initiative 11: Ronan

Please submit your turn instructions using the Player Action Response - Turn Post Template.
    -------------------------------------------------------------------------------
                 Conditions

        Fergus – 1 WIS damage
        Jerry – Blinded – 1 round
        Korg – 1 WIS damage
        Ronan – 2 WIS damage 

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
       -------------------------------------------------------------------------------

                 Party Health:
Fergus 9/9, Jerry 13/13, Holytrauma 8/12, Ronan Hex 9/9, Korg the Mighty 3/8

A Vision of Betrayal Turn Results 27

Nester attempted to pick up the artifact but it slipped from his grasp. The bartender stepped back and around the corner of the aquarium and targeted Holytrauma with a telekinetic fist. The attack struck the paladin dealing 4 damage.

Fergus stumbled forward toward the sounds of combat. Jerry held his position and waited for his vision to clear. Korg moved forward and cast acid splash at the bartender but the spell missed the mark.

Holytrauma stepped forward and attacked the bartender with his battleaxe but the paladin missed his target. Ronan charged his scimitar from his arcane pool and moved to close with the bartender. The magus had to maneuver around the paladin to engage and was not able to attack.

 

Thursday, September 12, 2013

A Vision of Betrayal GM Turn Post 27

Begin Combat Round 4. Starting positions for Turn 27 are displayed on the Combat Map.

The initiative order is:

     Initiative 21: Nester
     Initiative 18: Bartender
     Initiative 18: Fergus
     Initiative 16: Jerry
     Initiative 15: Korg
     Initiative 14: Holytrauma
     Initiative 11: Ronan

Please submit your turn instructions using the Player Action Response - Turn Post Template.
    -------------------------------------------------------------------------------
                 Conditions

        Fergus – 1 WIS damage
        Fergus – Blinded – 1 round
        Jerry – Blinded – 2 rounds
        Korg – 1 WIS damage
        Ronan – 2 WIS damage
       
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.

         -------------------------------------------------------------------------------
                 Party Health:

Fergus 9/9, Jerry 13/13, Holytrauma 12/12, Ronan Hex 9/9, Korg the Mighty 3/8

A Vision of Betrayal Turn Results 26

Nester blinked as his vision cleared. The scholar looked around and surveyed the scene. The bartender targeted the artifact in Nester’s hands with a grease spell. The item slipped from Nester’s grasp and skidded to the floor. The bartender vaulted the bar and headed around the aquarium to the right. Nester tried to pick up the item but failed.

Fergus cast a longstrider spell upon himself and waited for his vision to clear. Jerry headed toward the bar swinging his katana but his target was no longer there. Korg moved forward and shouted after the bartender. The sorcerer cast an acid splash spell at the villain. The spell hit dealing 3 damage.

Holytrauma gave chase and caught up with the bartender. Ronan blinked and shook his head as his vision cleared.

Tuesday, September 10, 2013

A Vision of Betrayal GM Turn Post 26

Begin Combat Round 3. Starting positions for Turn 26 are displayed on the Combat Map.

 The initiative order is:

    Initiative 21: Nester
    Initiative 18: Bartender
    Initiative 18: Fergus
    Initiative 16: Jerry
    Initiative 15: Korg
    Initiative 14: Holytrauma
    Initiative 11: Ronan
   
Please submit your turn instructions using the Player Action Response - Turn Post Template.
    -------------------------------------------------------------------------------
                Conditions

       Fergus – 1 WIS damage
       Fergus – Blinded – 2 rounds
       Jerry – Blinded – 3 rounds
       Korg – 1 WIS damage
       Nester – Blinded – 1 round
       Ronan – 2 WIS damage
       Ronan – Blinded – 1 round

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
        -------------------------------------------------------------------------------
                Party Health:

 Fergus 9/9, Jerry 13/13, Holytrauma 12/12, Ronan Hex 9/9, Korg the Mighty 3/8

A Vision of Betrayal Turn Results 25

Nester attempted to flee from the gillman and backed into the webbing. Remarkably the scholar remained unentangled and gained concealment from his attacker. With a shout of frustration, the bartender dismissed her web spell so that Nestor could again be seen.

Freed of the webbing, Fergus stumbled forward and collided with the table in front of him. Jerry stepped toward the sounds of the nearby gillman. The ninja swung his katana and managed to strike his foe dealing 6 damage.

Korg stepped back and targeted his gillman assailant with an acid splash. The spell hit the mark and dealt 3 damage to the bodyguard and knocked her unconscious. Holytrauma, freed to move, advanced on the remaining gillman. The paladin struck true with his battleaxe and dealt 4 damage. The stricken gillman was felled by the attack.

Ronan moved forward along the edge of the aquarium toward the bar.

Friday, September 6, 2013

A Vision of Betrayal GM Turn Post 25

Begin Combat Round 2. Starting positions for Turn 25 are displayed on the Combat Map.

The initiative order is:
   Initiative 21: Nester
   Initiative 18: Bartender
   Initiative 18: Fergus
   Initiative 16: Jerry
   Initiative 15: Korg
   Initiative 14: Holytrauma
   Initiative 12: Gillman 1
   Initiative 11: Ronan
   Initiative 9: Gillman 2  
 Please submit your turn instructions using the Player Action Response - Turn Post Template.
    -------------------------------------------------------------------------------
               Conditions

      Fergus – 1 WIS damage
      Fergus – Blinded – 3 rounds
      Fergus – Grappled
      Holytrauma - Grappled
      Jerry – Blinded – 4 rounds
      Korg – 1 WIS damage
      Nester – Blinded – 2 rounds
      Ronan – 2 WIS damage
      Ronan – Blinded – 2 rounds

 Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.

Grappled: Cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + 4 + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
       -------------------------------------------------------------------------------
               Party Health:

 Fergus 9/9, Jerry 13/13, Holytrauma 12/12, Ronan Hex 9/9, Korg the Mighty 3/8

A Vision of Betrayal Turn Results 24

With the flash of the blinding light and the shouting from Korg, Nester reached forward and tried to regain possession of the artifact. The negotiator was able to sweep up the item and blindly stagger back from the table.

The bartender cast a web spell catching the entire party except Nester. Fergus attempted to cast a bless spell but his casting was disturbed by the webbing and he lost the spell. Jerry fumbled forward and out of the webbing. The ninja attacked the gillman who was seated opposite. The attack missed the mark due to blindness and surprise.

Korg shouted, “The bartender is a sorcerer in league with the gillmen to rob us - she's blinded most of us! Mind your valuables and hold your ground!” The sorcerer moved out of the webbing past Nester and toward the door that the party entered. The half-orc cast a magic missile at the closest gillman dealing 4 damage to the female bodyguard.

Holytrauma stepped forward trying to escape the webbing but became ensnared instead. The gillman seated at the table got up and moved to Nester. The villain tried to grapple the blinded scholar but failed to get him in his grasp. Ronan cast a shield spell upon himself. The remaining gillman moved toward Korg and attacked the sorcerer. The gillman’s spear struck home dealing 5 damage.

Thursday, September 5, 2013

A Vision of Betrayal GM Turn Post 24

Roll initiative. Begin round 1 of combat.

Starting positions for Turn 24 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
    -------------------------------------------------------------------------------
              Conditions

     Fergus – 1 WIS damage
     Fergus – Blinded – 4 rounds
     Jerry – Blinded – 5 rounds
     Korg – 1 WIS damage
     Nester – Blinded – 3 rounds
     Ronan – 2 WIS damage
     Ronan – Blinded – 3 rounds

Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone.
      -------------------------------------------------------------------------------
              Party Health:

 Fergus 9/9, Jerry 13/13, Holytrauma 12/12, Ronan Hex 9/9, Korg the Mighty 8/8

A Vision of Betrayal Turn Results 23

The gillman placed his artifact upon the table and waited eagerly to see the one carried by the party. Korg and Fergus gathered closer as Nester produced his burden. Based upon the body language of the gillmen, Fergus got a nervous feeling. Korg started to assist with the negotiations when he noticed that some details of the gillmen’s artifact seemed a bit off. The sorcerer started to question the artifact’s authenticity when the sound of a broken glass was heard from behind the bar.

Both gillmen closed their eyes as the flame from the candle on the table exploded in a burst of spectacular fireworks. Jerry, Fergus, Ronan and Nester were all blinded by the sudden flash. Afterward a wisp of smoke trailed from the candle’s wick; the flame extinguished.