Firebrand's Redoubt
Participants line up on the southwestern landing, and six obstacles block the way, each with its own red flag. Teams score points by getting as many members as possible to the peak and by capturing flags. Each flag is worth 10 points, and each team member to reach the peak is worth 10 points. The first person over the finish line earns 10 bonus points for her team. The competition ends when all the members of one team reach the peak or are
disqualified.
- Each member of a team does not need to complete every obstacle but only competitors tackling an obstacle are allowed to reach that obstacle’s flag.
- Anyone falling into the water may climb out and rejoin the race anywhere they are able, though only the southwest and southeast outcroppings are level with the water.
- Any use of lethal force immediately disqualifies a competitor. Real weapons may not be carried or used during the race, though wooden practice versions of weapons that deal nonlethal damage are permitted as are any weapons that deal nonlethal damage. Knocking an opponent unconscious is legal, but it’s considered poor sportsmanship, and unconscious team members do not need to reach the peak to end the competition.
- The use of magic is acceptable, so long as that magic aids or enhances competitors’ abilities, rather than circumvents the challenges. A competitor may transform herself into a monkey to better handle some of the obstacles, for example, but could not simply teleport to the peak. Any form of teleportation or flight immediately disqualifies a competitor.
- Competitors may steal flags from the opposing team using disarm and steal combat maneuvers, or simply claim them from unconscious competitors as a move action.
- Participants must stay on the mountain or within 15 feet of it if they fall into the reservoir below.