Combat Map - Turn 57

Thursday, May 31, 2012

To Delve the Dungeon Deep GM Turn Post 26

Begin round 2 of combat. Starting positions for Turn 26 are displayed on the Combat Map.
The initiative order is:
Initiative 19 – Ronan
Initiative 17 – Fergus
Initiative 17 – Kobold 3
Initiative 16 – Jerry
Initiative 13 – Noc
Initiative 13 – Skulk
Initiative 13 – Kobold 2
Initiative 12 – Korg
Initiative 7 – Kobold 4


Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)

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Party Health:

Fergus 3/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
A well into darkness is in B2.
The statue is in D2.
The door altar is in G2.

To Delve the Dungeon Deep Turn Results 25

Ronan entered the room and cast Acid Splash on the nearest kobold hitting the monster for 3 damage. Fergus also entered the room and attacked the kobold in front of him but the cleric missed his target. With a shout, the kobold return attacked Fergus with its spear dealing 4 damage.

Jerry moved forward and attacked the damaged kobold with his katana. The ninja struck his target dealing 4 damage and killed it. Noc moved into the room to engage the monsters. While looking to his right, he saw movement from behind the dragon statue as a voice once more shouted, “Stop them! Protect the flame.” Complying with the order, the kobold in front of the monk attacked with its spear but missed.
Korg stepped into the room and cast Acid Splash on the kobold engaged with Fergus. The spell hit dealing 3 damage. The remaining kobold stepped forward and attacked Fergus with its spear. The blow landed and dealt 2 damage.

Tuesday, May 22, 2012

To Delve the Dungeon Deep GM Turn Post 25

This large room was once two, but the wall between them has been partially torn down, and the broken door now serves as a makeshift altar. The candles and strange statues that decorate it all face the dark alcove beyond the broken wall. The alcove contains a freestanding dragon statue positioned between a well and the broken wall. The statue features a single word in Kelish.
Four kobolds kneel before the broken door altar, facing the dark alcove to the north, as the red glow of fire flashes quickly in the darkness. As you enter, the kobolds rise and draw their weapons and attack when prompted by a thin, whispering voice from the darkness telling them to “defend the flame” in Draconic.
Roll initiative.
Starting positions for Turn 25 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
A well into darkness is in B2.
The statue is in D2.
The door altar is in G2.

To Delve the Dungeon Deep Turn Results 24

The group positioned themselves and Jerry opened the door.

Monday, May 14, 2012

To Delve the Dungeon Deep GM Turn Post 24

What do you do now?
Starting positions for Turn 24 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8
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Map Key:
The statue is in G8.

To Delve the Dungeon Deep Turn Results 23

The room contains mostly junk. A careful search does reveal something of interest. Noc found four vials of alchemist’s fire hidden in a bag of weevil-infested flour. The labels on the bottles—which contain the sort of spirits one might find in a mining village tavern. Korg translates the text as “Gurk’s Fire Juice” which is written in Draconic.
The wide tunnel leading north from the room goes 40 feet before ending in a solid stone wall. There is a door to the south. Jerry did not detect any traps and the door did not appear to be locked. Nothing in the room detected with a magic aura.