Combat Map - Turn 57

Tuesday, August 28, 2012

To Delve the Dungeon Deep GM Turn Post 32

Begin Combat Round 2. Starting positions for Turn 32 are displayed on the Combat Map.
The initiative order is:
Initiative 19: Korg
Initiative 19: Kobold 2
Initiative 18: Fergus
Initiative 13: Ronan
Initiative 12: Noc
Initiative 11: Kobold 1
Initiative 9: Jerry
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 4/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 31

Korg stepped into the room and cast Magic Missile at the Kobold closest to the opposite doors. The spell hit and dealt 3 damage to the monster. Angered by the treatment it received the monster and attacked the sorcerer with its spear. The attack missed the mark. The kobold directly across from the sorcerer lowered his spear and charged. It too missed the sorcerer.
Fergus moved into the room to join the melee. The cleric was attacked as he moved past Jerry. The Kobold struck home with its spear dealing 1 damage. The cleric stopped and attacked the monster with his ferocious strike but narrowly missed the monster. The next kobold stepped forward and poked at Fergus with its spear. The attack hit and dealt 1 damage.
Ronan moved into the room to stand next to Fergus. The magus attacked the kobold in front of him with a two-handed swipe from his scimitar. The blow landed dealing 9 damage and killed the monster. Noc moved into the spot that the dead monster used to occupy. The monk attacked the kobold in front of him but missed.
The last kobold stepped forward and attacked the monk with its spear. The attack missed Noc. Jerry tumbled past Korg and behind the kobold between him and Fergus. The ninja hit with his katana dealing 11 damage and dispatched the monster.

Monday, August 13, 2012

Pause for Gen Con

As it appears that everyone has been busy and many of us are going to Gen Con on Wednesday, we will pause the game until after we return next week.

We are getting close to completing this scenario but we need to get turns in if we want to get there. I am ready to start part 3 as soon as we get this one done. Daren has expressed an interest in playing so I thought we could give him a shot at this game with him joining for part 3.

Tuesday, August 7, 2012

Bookkeeping

I have updated the Map Explored to Date, the Character Summary and added a link to the new PFS Guide.

There is some treasure that does not appear to have an owner or someone designated to carry it.

To Delve the Dungeon Deep GM Turn Post 31

This large room is an aged gallery. Its once-decorated walls have been stripped of the original mosaics and its decorations replaced with Draconic graffiti, crudely etched into the walls. Korg recognizes that the graffiti is nothing more than a group of names in Draconic (Tarka, Gogot, Rexus, and Lurtil among a few others that are hard to read) interspersed with short phrases such as “All hail the fire speaker!” and “The flame lives!” Other than the scrawl on the walls, the chamber is noticeably cleaner and less dusty than the dungeon’s other rooms. A set of double doors is located on the southern wall.
Four kobolds stand at the ready near the center of the room. The monsters appear hostile but do not attack immediately.
What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 6/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8

To Delve the Dungeon Deep Turn Results 30

After the room and bodies had been searched for valuables, Jerry investigated the well in the dark northern alcove. Ronan cast a Light spell on the ninja before he descended. The well leads down to a shallow underground stream that provides easy access to the outside world as well as potable drinking water. The ninja concluded that this is an entrance/exit to the ruins used by the kobolds and skulk.
Next, Jerry searched the door on the southern wall. The ninja did not detect any traps but he did hear activity behind it. Jerry cautiously opened the door and entered.

Monday, August 6, 2012

Side Bar Note (Guide to Organized Play updated to version 4.2)

The guide book for Organized play was updated and is available for download.

Not effective until August 16.

Just an FYI for you Gen Con'ers/