This large room is an aged gallery. Its once-decorated walls have been stripped of the original mosaics and its decorations replaced with Draconic graffiti, crudely etched into the walls. Korg recognizes that the graffiti is nothing more than a group of names in Draconic (Tarka, Gogot, Rexus, and Lurtil among a few others that are hard to read) interspersed with short phrases such as “All hail the fire speaker!” and “The flame lives!” Other than the scrawl on the walls, the chamber is noticeably cleaner and less dusty than the dungeon’s other rooms. A set of double doors is located on the southern wall.
Four kobolds stand at the ready near the center of the room. The monsters appear hostile but do not attack immediately.
What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 6/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 9/9, Korg the Mighty 8/8
Character Name – Ronan
ReplyDeleteGM Turn Post # 31
Move 1 – Move to like G7 to provide flanking
Attack – Kobald @ G6 if still alive
Move 2 – 5" step G8 to allow more access (Or stay based on flanking opportunities.
Talk to X – Kobalds - The Flame has been extinguished. Prepare to die.
Initiative Roll –13,
2 Handed Attack Roll (s) –16,+4 = 20
Confirm Potential Crit – N/A
Damage Roll(s) –3,+6 = 9
Roll(1d6)+0:
+0
Total:3
Crit Damage – N/A
Special Damage – N/A - thinking my arcane pool is exhausted at this point.
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
19,7,14,12,1,5,10,16,+0
Total:113
Character Name – Fergus
ReplyDeletePlayer Action Response -
GM Turn Post #
Move 1 – E5
Attack – Kobold in F4
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 18
Attack Roll (s) – 12
Confirm Potential Crit – Ferocious Strike
Damage Roll(s) – 8
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
6 20 15 13 14
It is after Gen Con. Time to get rolling again. Looking for posts from Brad, Matt H and Bruce.
ReplyDeleteNoc –
ReplyDeleteGM Turn Post # 31
Move 1 – Best position to offer flanking without exposing myself to too many attacks.
Initiative Roll – [8] +2 +2 = 12
Attack Roll (s) – [5] +1 = 6
Damage Roll(s) –
Rolls for Saving Throws/Skill checks – 12,16,9,16,17,19,1,14,4
-------Jerry's responce to GM turn post------#31
ReplyDeleteInitiative Roll ~ 5+4=9
Move 1 ~ to a kobold, with flanking if possible
Move 2 ~
Cast a Spell ~ na
Use Ability/Item/Skill ~ tumble 20+6=26
Search ~
Talk to X ~
[single attack]
Att w/MW katana ~17+2=19
Dam w/MW katana] ~ 3+1=4
Crit Roll ~ x+2=x
Crit Damage ~ x+1=x
Drty fghtr w/flnkng +1=1 if flanking
precise damage ~ +6=6 if flanking
TOTAL DAMAGE ~ =4 or 11
d20 rolls: 10,5,3,17
d8 rolls: 5,3,4,3,5,
d6 rolls: 5,2,4,3,3
Still looking for posts from Matt H.
ReplyDeleteKorg steps into the room (move to D5) and uses his Magic Missile on the G3 Kobold!
ReplyDeleteDamage: 3
Roll:
18,18,13,20,7