Combat Map - Turn 57

Tuesday, October 23, 2012

To Delve the Dungeon Deep GM Turn Post 42

Roll initiative.
Starting positions for Turn 42 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 11/12, Ronan Hex 8/9, Korg the Mighty 8/8
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Squares A2-B3 are filled with rubbish.

13 comments:

  1. Jerry we going in or out? '

    I am thinking we should move in so we can all attack.

    thoughts?

    ReplyDelete
    Replies
    1. I would expect in and attack. Three monsters just appeared and sound like they plan to eat your ninja.

      Delete
    2. i doubt i can kill them all by myself, and since i'm wounded they'll probably kill me...YES WE'RE GOING IN TO ATTACK THEM!!!

      Delete
  2. Need posts (with turn instructions) from everyone.

    ReplyDelete
  3. "Ach! Dont want the beasties eatin me ninja!"

    Character Name – Fergus
    GM Turn Post # 42

    Move 1 – Attempt to move and flank with someone
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill – Ferocious strike
    Search –
    Talk to X –

    Initiative Roll – 20

    Attack Roll (s) – 11
    Confirm Potential Crit –

    Damage Roll(s) – 7
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    3, 19, 4, 11, 13

    ReplyDelete
  4. Character Name – Ronan
    GM Turn Post #42

    Reminder I have Dervish and a +1 to AC for AoO.

    Move 1 – Moving to A4 or C3
    Attack – Closest Bug to squish.
    Move 2 –5" step to next one?
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –9,

    Two hadned Attack Roll (s) – 20,+4=24
    Confirm Potential Crit –17,+4=21

    Damage Roll(s) –5,+6=11
    Crit Damage –6,+6=12
    Special Damage –
    Roll(2d6)+0:
    +0
    Total:11

    Rolls for Saving Throws/Skill checks –
    Roll(10d20)+0:
    17,16,19,5,6,9,15,+0
    Total:133

    ReplyDelete
  5. Still need posts from Matt H, Brad and Bruce.

    ReplyDelete
  6. If I can 5' step I'll attack with both weapons. If I can get flanking with a 5' step or a tumble I will, and attack with 1 or 2 weapons.

    D20=1-17-16-2-18-7-10
    D6=3-5-1-1-6-5-5-4-2-1
    D8=1-2-7-1-7-2

    Ps if I get flanking there's a feat to add damage

    ReplyDelete
  7. Noc

    Move 1 – (not sure what the battlefield will look like, Noc charges in to the best square he can occupy in his measly 20' Offering flanking if possible, shielding Jerry from any unnecessary hits if possible as well.
    Attack – Rat-thing, injured if available.

    Initiative Roll – [3] +2 +2 = 7

    Attack Roll (s) (fists)– [9] +1 = 10

    Damage Roll(s) – [1] +1 = 2

    Rolls for Saving Throws/Skill checks – 3,8,13,3,5,20,5,18,18,6
    Ugh, horrible rolls.

    ReplyDelete
  8. Matt H, do you have a post for Korg?

    ReplyDelete
  9. Still looking for a post for Korg. As this is the first round of combat I need actions and initiative.

    ReplyDelete
  10. Korg will move in to assist his comrades, and fire off an acid bolt at one of the foul beasts!

    Init: 2 +1 = 3 [/fist pump!]

    Move as needed to get into firing position, but not too close!

    Shooty: 12 +1 = 13
    damage? : 2 +1 = 3

    Other Rolls: 19,4,7,11,8

    ReplyDelete