Combat Map - Turn 57

Tuesday, November 25, 2014

Master of the Fallen Fortress - GM Turn Post 5

Roll initiative. Begin combat round 1. Starting positions for Turn 5 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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 Conditions

All – Difficult terrain – movement within the room costs an additional square. No 5-foot steps allowed.

Holytrauma – Entangled - creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

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 Party Health:

 Holytrauma 12/12, Takka Takka 9/9, Mo’Mo’Mo 22/22, H’Juan 22/22,
 Emyralda 10/10, Korg the Mighty 14/14

11 comments:

  1. Character Name – Takka Takka

    Move 1 – Leap forward to stab it with flank dice if I beat it in initiative. Otherwise angle for flank.
    Attack – CLAW/CLAW/BEAK or more likely, just BEAK
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – 15

    Attack Roll (s) – Claw/claw/beak 17 / 7 / 18 without flanking
    Confirm Potential Crit –

    Damage Roll(s) – 2, 2, 2 (minimum damage whee)
    Crit Damage –
    Special Damage – Flank: 4, 3, 1

    Rolls for Saving Throws/Skill checks –
    20 3 8 20 3

    ReplyDelete
  2. I take a 5ft step and attack 20,4,16,4,19

    ReplyDelete
    Replies
    1. All – Difficult terrain – movement within the room costs an additional square. No 5-foot steps allowed.

      Moving 5 feet will cost 2 squares of movement.

      Delete
  3. Character Name – Emyralda
    Move 1 – to a Flanking position on the spider.
    Attack – Spider
    Move 2 – 5" step if someone is hurt and I will need to heal them next round.
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – 5 - 1 = 4

    Attack Roll (s) – 17, + 3 = 20
    Confirm Potential Crit – NA

    Damage Roll(s) – 5 + 2 = 7.
    Roll(1d6)+0:
    5,+0
    Total:5

    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    Roll(10d20)+0:
    17,9,15,12,8,14,5,20,3,1,+0
    Total:104
    Roll(10d20)+0:
    9,15,12,8,14,5,20,3,1,+0
    Total:104

    ReplyDelete
  4. Looking for posts from Bruce and Matt H.

    ReplyDelete
  5. Init =4+2=6
    Order Juan to attack
    attack roll =5+2=7
    I move into the room and to the right, out of everyone's way.

    ReplyDelete
    Replies
    1. On behalf of Bruce:

      Juan moves and delays for the spider to be in reach.

      Delete
  6. Reminder, the spider is near the ceiling at this point which is 15 feet up. You will need at least a 5 foot reach to attack it from the floor.

    ReplyDelete
  7. Still looking for a post from Matt H.

    ReplyDelete
  8. Korg the Mighty will step and poke with his longspear, which should reach the critter....? If he cannot walk over there, he will Acid Splash instead.

    Attack Roll: 12
    Spear +1 = 13 -> damage 5
    Acid Splash +2 = 14 -> damage 3

    Rolls: 2,11,8,7,3

    ReplyDelete