Combat Map - Turn 57

Thursday, December 4, 2014

Master of the Fallen Fortress - GM Turn Post 6

Begin Combat Round 2. Current positions are displayed upon the Combat Map.

The initiative order is:

Initiative 20: Holyrtrauma
Initiative 9: Spider
Initiative 9: Takka Takka
Initiative 6: Mo’Mo’Mo
Initiative 6: H’Juan
Initiative 4: Emyralda
Initiative 3: Korg

Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions:
All – Difficult terrain – movement within the room costs an additional square. No 5-foot steps allowed.
Holytrauma – Entangled - creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
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Party Health:

Holytrauma 12/12, Takka Takka 9/9, Mo’Mo’Mo 22/22, H’Juan 22/22,
Emyralda 10/10, Korg the Mighty 14/14

5 comments:

  1. Emyralda

    Move 5" if I have too.
    Attack if possible: 17 + 3 = 20
    Damage 3 + 2 = 5


    ReplyDelete
  2. steve is here, and he says he attacks the spider with these rolls:
    8 2 17 11 19

    ReplyDelete
  3. -------Mo'Mo'Mo's response to GM turn post------#6

    Initiative Roll ~ 4+2=6

    Move 1 ~
    Action ~ delay in case someone needs healing badly

    Att w/scimitar ~ 19+4=23
    Dam w/scimitar(1d6) ~ 4+4=8
    Crit Roll ~ 18+4=22
    Crit Damage ~ 6+4=10
    ---------------------------------------------------
    H'Juan's
    Move(60') ~
    Action ~ attack

    Attack bite (+4) ~ 12+6=18
    Damage bite (d4+0) ~ 2+0=2

    Attack talon (+4) ~ 12+6=18
    Damage talon (d6+0) ~ 3+0=3

    Attack talon (+4) ~ 18+6=24
    Damage talon (d6+0) ~ 5+0=5
    ---------------------------------------------------
    d20 rolls:3.1.8.14.13

    ReplyDelete
  4. Character Name – Takka Takka

    Move 1 – 5ft to flank with dinosaur
    Attack – CLAW! CLAW! BEEEEEAK!
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 19+3+2=24, 13+3+2=18, 5+3+2=10
    Confirm Potential Crit –

    Damage Roll(s) – 2, 3
    Crit Damage –
    Special Damage – 5, 6 flank

    Rolls for Saving Throws/Skill checks –
    10 13 11 16 8

    ReplyDelete