Combat Map - Turn 57

Friday, September 7, 2018

DtBP: Firebrand’s Redoubt - GM Turn Post 3


Begin Combat Round 2. Starting positions are displayed on the combat map.

Initiative 25: Ro-Mahn
Initiative 22: Stabem
Initiative 22: Barnacleez
Initiative 19: Cando
Initiative 19: Lady Emyralda
Initiative 19: Gerherd Roderson
Initiative 17: Skagit, the Bat
Initiative 14: Hetty Skree
Initiative 14: Gazebelle the Green
Initiative 10: Wahesh
Initiative 10: Mavin Marbeket
Initiative 7: Erna Stoneheart
Initiative 4: Lou G’Boo
Initiative 3: Targrenon Raedad

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

All - Bless - 5 minutes - +1 morale bonus on attack rolls and on saving throws against fear effects
Barnacleez - Bull’s Strength - 5 minutes - +4 Strength
Stabem - Distracted by Skagit - Suffers a -5 penalty to all skill checks
Mavin Marbeket - Spider Climb - 30 minutes - 20 Climb speed
Hetty Skree - Invisible - 3 minutes
Gazebelle the Green - Invisible - 3 minutes
Targrenon Raedad - Cat’s Grace - 6 minutes - +4 Dexterity

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Map Key:

A1 - The Swim - 40-foot water-filled gap. The flag is 20 feet below the surface of the water in the center of the gap.
A2 - The Stump Walk - Stone columns, each slightly taller than the next, jut up from the water here, forming a sort of stairway to the next level. The flag is tied to the northernmost column.
A3 - The Net Climb - A net is draped over this 20-foot-tall cliff face. The flag is located atop a 20-foot-tall pole at the top of the net.
A4 - The Balance Beams - Two beams run across a long gap that is 20 feet above the water. One is a 40-foot-long, 8-inch-wide beam, and the other a 25-foot-long, 4–inch-wide beam. The flag is tied to a revolving pole that runs between the two bars.
A5 - The Rope Swing - A pair of knotted ropes are secured above this 15-foot gap. The flag hangs slightly below the bottom of the arcs of the ropes.
A6 - The Dummy Gauntlet - An array of spinning, wooden dummies crowds this 30-foot stretch of the course. The flag is lashed to the central dummy.

The Creature Flag - In addition to the six obstacle flags, a different creature carries a seventh flag every year, wandering the course to harry or hide from competitors. This year’s creature is Skagit, the bat familiar of one of the event organizers.

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Party Health:

Cando Numida (39/39), Wahesh Captain (49/49), Stabem (38/38), Lady Emyralda (37/37), Ro-Mahn (35/35), Barnacleez (42/42), Lou G'Boo (21/21)

9 comments:

  1. On behalf of Joe:

    The invisibility's a good trick, especially if the Chokers are flying. If you can't see them, then they can't be disqualified.
    Or they might just be sneaking.
    Anyway. Wahesh will swim on to the peninsula but keep an eye on Cando in case invisible swimmers are going to mess with him,
    Swim: 13+3=16
    Rolls: 6, 17, 20, 13, 6

    ReplyDelete
    Replies
    1. Invisibility doesnt work so well in the water. It leaves a man-shaped hole, and doesnt negate the signs of swimming.

      Delete
  2. Ro-Mahn winces at the sight of Skagit flutter-raping Stabem's face. "Oy! Get that bat offer yer head! We're not bat people!"

    Ro-Mahn will try and take the flag from Skagit, since he seems to be busy now. Sleight of Hand 20 or Combat Maneuver 16, whichever is appropriate.

    20 1 7 5 13

    ReplyDelete
  3. Cando attempts to swim and reach the flag, then continue on to the other side to get out...

    Not sure what rolls are needed, here is what I got: 18,18,17,7 !!!

    Swim +8
    Climb (out of the water?) +8

    ReplyDelete
  4. Looking for posts from Bruce, Matt F and Steve.

    ReplyDelete
  5. Barnacleez will climb out of the water, to G14,
    and cast 'grease' on the J11/12, K11/12 squares.
    and 'think' how happy i am with her, to Lou G'Boo.

    d20= 11, 9, 2, 7, 11

    ReplyDelete
  6. Head to A6

    Roll(5d20)+0:
    20,1,11,13,5,+0
    Total:50

    ReplyDelete
  7. With the bat- if it is distracting me close enough I want to try to hit it with the sap-unless I think that would kill it which I don't want to do, plan B would be to attempt a grapple it so Dave can grab the flag
    16 to hit/grapple if damage-4
    18,18,1,6,7,+0

    ReplyDelete