Combat Map - Turn 57

Monday, May 11, 2020

DtBP: Firebrand’s Redoubt - GM Turn Post 40


Roll initiative. Start Combat Round 1.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
Barnacleez – Mage Armor (+4 AC for 5 hours)

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Map Key:
None

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Party Health:

Cando Numida (39/39), Wahesh Captain (49/49), Stabem (38/38), Lady Emyralda (37/37), Ro-Mahn (35/35), Barnacleez (42/42), Lou G'Boo (21/21)

12 comments:

  1. initiative 3+8=11
    cast mage armor on self.

    d20 rolls: 11, 2, 7, 19, 14

    ReplyDelete
    Replies
    1. I assumed that you had already cast Mage Armor before exploring further. You can do something else if you like.

      Delete
  2. i'll target 1 of them with a wand cast magic missile for 2+1=3 points, if one is already wounded i target him.

    ReplyDelete
  3. Initiative: 25
    Can I make it to B9 in 30 feet? I'm assuming I beat them in initiative so I wont bother tumbling, just using acrobatics over the table and chairs. If not, B8 or C7 (on the table) are good too.

    Stab: 20! Confirm 5+9=14 FL
    Stab damage: 8
    Crit damage: 7
    Flank damage: 6

    Acrobatics: 23

    Other: 10 12 11 6 4

    ReplyDelete
    Replies
    1. Going over the table and not being concerned with attacks of opportunity would allow you to get to your destination in 30 ft.

      Delete
  4. Init: 5+8=13

    Wahesh will rush clockwise to fight Durenger at D9. (Do I get 2 attacks or just 1?)

    LS to hit: 20(yay!)+8=28 LS Damage: 8+4=12
    SS to hit: 9+7=16 SS Damage: 5+1=6

    20, 3, 16, 19, 18

    ReplyDelete
    Replies
    1. You only get 1 attack but seeing as the first one would be a potential critical, we will use your second roll for confirmation.

      Delete
  5. initiative-25, +8 modifier
    full move to D8
    16,16,3,19,7,

    ReplyDelete
  6. Looking for posts from Matt H and Matt F.

    ReplyDelete
  7. Initiative 4 +6 = 10
    Cando, sensing he is slower than his friends to react, instead looks to make a more dramatic entrance to the fight...

    He bustles into the room and attempts to step up onto the table in D8, giving him access to both of the dirt-dwarves.

    Should he be able to do this in one smooth move... he will take a 2H swing with his axe at the most-wounded looking opponent. Charged with Arcane Energy, of course...

    Attack roll: 8 +9 = 17
    damage: 1 +6 +1 = 8

    Moar ROlls: 1,15,12,8,12

    ReplyDelete
  8. Still looking for a post from Matt F.

    ReplyDelete
  9. Move to attack with +1 cold iron scimitar

    Init +5 +9 = 14

    Attack Roll +5 +13 = 18
    Damage +1 +2 = 3

    Roll(6d20)+0:
    9,13,12,14,15,10,+0
    Total:73

    Roll(1d4)+0:
    2,+0
    Total:2

    ReplyDelete