Roll initiative. Start Combat Round 1.
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
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Conditions:
Barnacleez – Mage Armor (+4 AC for 5 hours)
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Map Key:
None
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Party Health:
Cando Numida (39/39), Wahesh Captain (49/49), Stabem (38/38),
Lady Emyralda (37/37), Ro-Mahn (35/35), Barnacleez (42/42), Lou G'Boo (21/21)
initiative 3+8=11
ReplyDeletecast mage armor on self.
d20 rolls: 11, 2, 7, 19, 14
I assumed that you had already cast Mage Armor before exploring further. You can do something else if you like.
Deletei'll target 1 of them with a wand cast magic missile for 2+1=3 points, if one is already wounded i target him.
ReplyDeleteInitiative: 25
ReplyDeleteCan I make it to B9 in 30 feet? I'm assuming I beat them in initiative so I wont bother tumbling, just using acrobatics over the table and chairs. If not, B8 or C7 (on the table) are good too.
Stab: 20! Confirm 5+9=14 FL
Stab damage: 8
Crit damage: 7
Flank damage: 6
Acrobatics: 23
Other: 10 12 11 6 4
Going over the table and not being concerned with attacks of opportunity would allow you to get to your destination in 30 ft.
DeleteInit: 5+8=13
ReplyDeleteWahesh will rush clockwise to fight Durenger at D9. (Do I get 2 attacks or just 1?)
LS to hit: 20(yay!)+8=28 LS Damage: 8+4=12
SS to hit: 9+7=16 SS Damage: 5+1=6
20, 3, 16, 19, 18
You only get 1 attack but seeing as the first one would be a potential critical, we will use your second roll for confirmation.
Deleteinitiative-25, +8 modifier
ReplyDeletefull move to D8
16,16,3,19,7,
Looking for posts from Matt H and Matt F.
ReplyDeleteInitiative 4 +6 = 10
ReplyDeleteCando, sensing he is slower than his friends to react, instead looks to make a more dramatic entrance to the fight...
He bustles into the room and attempts to step up onto the table in D8, giving him access to both of the dirt-dwarves.
Should he be able to do this in one smooth move... he will take a 2H swing with his axe at the most-wounded looking opponent. Charged with Arcane Energy, of course...
Attack roll: 8 +9 = 17
damage: 1 +6 +1 = 8
Moar ROlls: 1,15,12,8,12
Still looking for a post from Matt F.
ReplyDeleteMove to attack with +1 cold iron scimitar
ReplyDeleteInit +5 +9 = 14
Attack Roll +5 +13 = 18
Damage +1 +2 = 3
Roll(6d20)+0:
9,13,12,14,15,10,+0
Total:73
Roll(1d4)+0:
2,+0
Total:2