Roll initiative. Begin combat round 1.
Starting positions for Turn 9 are displayed on the Combat Map.
What do you do?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Fergus – Divine Favor - +1 on attack and weapon damage rolls (1 minute)
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 11/12, Ronan Hex 9/9, Korg the Mighty 8/8
Noc –
ReplyDeleteGM Turn Post #9
Move 1 – Taking the path G6->G5->E5 (staying off the rug)
Attack – None. can't reach him in less than 4 squares. Getting in optimal AoO location instead. If he moves before me, and I can reach him, or I get an AoO, use the attack info at the bottom.
Talk to Imp – "Time to give up the box Imp. Your Master says it no longer belongs in your possession."
Initiative Roll – [9] +2 =11
Rolls for Saving Throws/Skill checks –
15,19,12,4,9,17,11,8,18
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If I have the opportunity to attack this round:
Attack Imp– [19] +1
Use Ability/Item/Skill – Stunning Fist
Damage Roll – [5] +1 =6
Korg strides into the room, with an Acid Splash ready to fly!
ReplyDeleteInitiative: 15 +1 = 16
Move to H7, provided this is out of Imp-Melee range; otherwise, find me an open shot at the creature....
Attack Roll: 20! +1 = 21
Confirm: 20!!! +1 = 21
Damage: 3,2 = 5
Other Rolls: 8,3,19,13,2
Character Name – Fergus
ReplyDeletePlayer Action Response - Seek the smiting
GM Turn Post #9
Move 1 – to imp... what square is he in? Did I miss something in the flavor text?
Attack – imp?
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X – "Close the door behind us lads. We dont want the little bastid runnin oot."
Initiative Roll –3
Attack Roll (s) –15
Confirm Potential Crit –
Damage Roll(s) –5
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
1, 6, 13, 18, 1
So weird; posting for just one character.
ReplyDeleteDave,
ReplyDeleteYes, you must have missed it. Check out http://pbbpfsgame.blogspot.com/2011/09/in-service-to-lore-turn-results-8.html
The imp is in D4.
------------responce to GM turn post-----------#9
ReplyDeleteMove 1 – to d5
Attack – imp
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – silver dagger
Search –
Talk to X – "Hi-Keeba!"
Initiative Roll –11+4=15
Attack Roll (s) –13+0=13
Confirm Potential Crit –
Damage Roll(s) – 2+0=2
Crit Damage –
Special Damage – (unless i go before it does
and get +4 from sneak dice, total =6)
Rolls for Saving Throws/Skill checks –
[7] [15] [11] [7] [13] [17] [10] [10] [5]
Well considering my initiative I prolly wont be able to get to him this turn. So if I have to I'll just use a full move to close with it.
ReplyDeleteCharacter Name – Ronan
ReplyDeleteAction Response - GM Turn Post # 9
Initiative Roll – 11 + 1 = 12
Move 1 – E6
Attack – Imp with Acid Splash
Move 2 – Back if needed
Cast a Spell – Acid Splash (Magus Level 0)
Use Ability/Item/Skill –
Search –
Talk to X –
Attack Roll (s) – 12+1 = 13
Confirm Potential Crit –
Damage Roll(s) – Roll(1d6)+0: 6,+0 Total:6 / 2 = 3
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Roll(7d20)+0:
,,16,11,8,20,4,+0
Total:82