Begin combat round 4. Starting positions for Turn 12 are displayed on the Combat Map.
The initiative order is:
Initiative 16: Korg [Ready-Guard exit]Initiative 15: Jerry
Initiative 15: Imp
Initiative 12: Ronan
Initiative 11: Noc
Initiative 3: Fergus
Initiative 15: Imp
Initiative 12: Ronan
Initiative 11: Noc
Initiative 3: Fergus
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Fergus – Divine Favor - +1 on attack and weapon damage rolls (1 minute)
Imp – Invisible – Total Concealment, +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC
Imp – Shaken – –2 penalty on attack rolls, saving throws, skill checks, and ability checks (2 rounds)
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 11/12, Ronan Hex 9/9, Korg the Mighty 8/8