Combat Map - Turn 57

Friday, October 21, 2011

In Service of Lore GM Turn Post 11

Begin combat round 3. Starting positions for Turn 11 are displayed on the Combat Map.
The initiative order is:
Initiative 16: Korg
Initiative 15: Jerry
Initiative 15: Imp
Initiative 12: Ronan
Initiative 11: Noc
Initiative 3: Fergus
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Fergus – Divine Favor - +1 on attack and weapon damage rolls (1 minute)
Imp – Invisible – Total Concealment, +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC
Imp – Shaken – –2 penalty on attack rolls, saving throws, skill checks, and ability checks (3 rounds)
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 11/12, Ronan Hex 9/9, Korg the Mighty 8/8

6 comments:

  1. Move 1 – to where i think the imp is and slash around..
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill – silver dagger
    Search –
    Talk to X –

    Initiative Roll –11+4=15

    Attack Roll (s) –14+0=14
    Confirm Potential Crit –

    Damage Roll(s) – x+0=
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    [12] [8] [16] [12] [9] [14] [18] [11] [11] [6]

    ReplyDelete
  2. Continue concentration on Detect Magic, attempting to locate imp


    13, 15, 2, 7, 11

    ReplyDelete
  3. Noc

    Move 1 – to F4 (or F3 if needed), climbing on the bed.
    Attack – Same as Jerry, make a best judgement, listening for clues, then try to grapple the SOB.

    Search for Imp– 13 +8 = 21

    Attack Roll (s) – 15 +1 = 16

    Rolls for Saving Throws/Skill checks –
    19,1,9,1,9,20,8,12,12

    ReplyDelete
  4. Ronan,

    Continue with Detect Magic

    Attack if I get a chance.

    Tell Party where I think IMP is based on Detect Magic.

    Roll(10d20)+0:
    20,17,19,17,4,3,4,6,13,16,+0
    Total:119

    Roll(2d6)+0:
    2,3,+0
    Total:5

    ReplyDelete
  5. Korg continues to shout and intimidate the Imp... "Enough of this game, Imp! Give us what we seek or we shall become very angry with you! Do not test our patience!"

    Spear at the ready if it shows itself, guarding the doors to ensure it does not get past...

    Rolls:

    [18][4][9][11][10]

    ReplyDelete