Combat Map - Turn 57

Monday, October 17, 2011

In Service of Lore GM Turn Post 10

Begin combat round 2. Starting positions for Turn 10 are displayed on the Combat Map.
The initiative order is:
Initiative 16: Korg
Initiative 15: Jerry
Initiative 15: Imp
Initiative 12: Ronan
Initiative 11: Noc
Initiative 3: Fergus
Please submit your turn instructions using the Player Action Response - Turn Post Template.
-------------------------------------------------------------------------------
Conditions
Fergus – Divine Favor - +1 on attack and weapon damage rolls (1 minute)
Imp – Invisible – Total Concealment, +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC
-------------------------------------------------------------------------------
Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 11/12, Ronan Hex 9/9, Korg the Mighty 8/8

5 comments:

  1. Character Name – Ronan
    Action Response - GM Turn Post #10

    Move 1 – Stand still unless Imp shows his face.
    Attack – Imp / or cast detect Magic (looking for box)
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Attack Roll (s) – Both Hands - Scimitar 14+4 = 18
    Confirm Potential Crit –

    Damage Roll(s) –
    Roll(1d6)+0:
    5,+0
    Total:5 + 6 = 11
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    Roll(10d20)+0:
    ,20,2,13,6,12,5,1,4,11,+0
    Total:88

    ReplyDelete
  2. ------------responce to GM turn post-----------#10

    Move 1 – 5'step to d4
    Attack – in e3
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill – silver dagger
    Search –
    Talk to X – "i think it's standing on the beds pillow"

    Initiative Roll –11+4=15

    Attack Roll (s) –7+0=7
    Confirm Potential Crit –

    Damage Roll(s) – x+0=
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    [1] [9] [5] [1] [7] [11] [4] [4] [19]

    ReplyDelete
  3. Character Name – Fergus
    Player Action Response - lotta grumbling
    GM Turn Post #10

    Move 1 –5ft to G6
    Attack –
    Move 2 –
    Cast a Spell – Detect Magic
    Use Ability/Item/Skill –
    Search – Begin first round of concentration for Detect Magic
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    11, 13, 20, 8, 18

    ReplyDelete
  4. Noc
    GM Turn Post # 10

    Move 1 – none- stand his ground. face north, wait for AoO
    Attack – hold for opportunity.

    Talk to imp – In a booming dwarven voice "IMP! Give up the box, or be crushed! You can only hide for so long in your little cage!"

    Misc – 8,6,6,13,5,16,4,18,5,10

    ReplyDelete
  5. Korg keeps his spear at the ready, should the imp make himself available for stabbing... but calls out "Kreuvus! We just need the box... bring it to me and I will use my magics to open it for you... If you do not, I will use those magics to destroy you. One way or another, we are leaving with that box" *Intimidate +9*

    Rolls:
    16,19,6,6,14,12,14,11

    ReplyDelete