Begin combat round 2. Starting positions for Turn 10 are displayed on the Combat Map.
The initiative order is:
Initiative 16: Korg
Initiative 15: Jerry
Initiative 15: Imp
Initiative 12: Ronan
Initiative 11: Noc
Initiative 3: Fergus
Initiative 15: Jerry
Initiative 15: Imp
Initiative 12: Ronan
Initiative 11: Noc
Initiative 3: Fergus
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Fergus – Divine Favor - +1 on attack and weapon damage rolls (1 minute)
Imp – Invisible – Total Concealment, +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 11/12, Ronan Hex 9/9, Korg the Mighty 8/8
Character Name – Ronan
ReplyDeleteAction Response - GM Turn Post #10
Move 1 – Stand still unless Imp shows his face.
Attack – Imp / or cast detect Magic (looking for box)
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Attack Roll (s) – Both Hands - Scimitar 14+4 = 18
Confirm Potential Crit –
Damage Roll(s) –
Roll(1d6)+0:
5,+0
Total:5 + 6 = 11
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
,20,2,13,6,12,5,1,4,11,+0
Total:88
------------responce to GM turn post-----------#10
ReplyDeleteMove 1 – 5'step to d4
Attack – in e3
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – silver dagger
Search –
Talk to X – "i think it's standing on the beds pillow"
Initiative Roll –11+4=15
Attack Roll (s) –7+0=7
Confirm Potential Crit –
Damage Roll(s) – x+0=
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
[1] [9] [5] [1] [7] [11] [4] [4] [19]
Character Name – Fergus
ReplyDeletePlayer Action Response - lotta grumbling
GM Turn Post #10
Move 1 –5ft to G6
Attack –
Move 2 –
Cast a Spell – Detect Magic
Use Ability/Item/Skill –
Search – Begin first round of concentration for Detect Magic
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
11, 13, 20, 8, 18
Noc
ReplyDeleteGM Turn Post # 10
Move 1 – none- stand his ground. face north, wait for AoO
Attack – hold for opportunity.
Talk to imp – In a booming dwarven voice "IMP! Give up the box, or be crushed! You can only hide for so long in your little cage!"
Misc – 8,6,6,13,5,16,4,18,5,10
Korg keeps his spear at the ready, should the imp make himself available for stabbing... but calls out "Kreuvus! We just need the box... bring it to me and I will use my magics to open it for you... If you do not, I will use those magics to destroy you. One way or another, we are leaving with that box" *Intimidate +9*
ReplyDeleteRolls:
16,19,6,6,14,12,14,11