Begin Combat Round 3. Starting positions for Turn 33 are displayed on the Combat Map.
The initiative order is:
Initiative 19: Korg
Initiative 18: Fergus
Initiative 13: Ronan
Initiative 12: Noc
Initiative 11: Kobold 1
Initiative 9: Jerry
Initiative 18: Fergus
Initiative 13: Ronan
Initiative 12: Noc
Initiative 11: Kobold 1
Initiative 9: Jerry
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 4/9, Jerry 14/14, Noc Stonepriest 10/12, Ronan Hex 4/9, Korg the Mighty 8/8
BLATT for 4, excluding Kobolds
ReplyDelete9, 12, 19, 2, 10
Character Name – Ronan
ReplyDeleteGM Turn Post # 31
Move 1 – Move to G5
Attack – Kobald F6
Move 2 – After Party detect Magic / search
2 Handed Attack Roll (s) – 17,+4 = 21
Confirm Potential Crit – N/A
Damage Roll(s): 3+6=9
Roll(1d6)+0:
3,+0
Total:3
Crit Damage – N/A
Special Damage – N/A -
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
20,18,2,8,18,11,14,1,15,+0
Total:124
Korg attempts to poke at the creature again!
ReplyDeleteTo Hit: 6
Damage: Not likely
Rolls; 11,5,14,10,9
ReplyDelete-------Jerry's responce to GM turn post------#33
Initiative Roll ~ 5+4=9
Move 1 ~
Attack ~ kobold twice
Move 2 ~
Cast a Spell ~ na
Use Ability/Item/Skill ~
Search ~
Talk to X ~
[duel weild]
Attack Rolls:
Att w/MW KATANA ~ 17+0=17
Dam w/MW katana ~ 1+1=2
Crit roll ~ x+0=
Crit Damage[d8] ~ x+1=
Precise damage +1d6 ~ =6
Drty fghtr w/flnkng =1
TOTAL KATANA ~ =
AND
Att w/WAKIZASHI ~ 1-1=0
Dam w/wakizashi(d6+1)~ 5+1=
Crit roll ~ x-1=
Crit Damage ~ (d6+1)~ x+1=
Precise damage +1d6 ~ =
Dirty fighter~ =
TOTAL WAKIZASHI ~ =
TOTAL FOR BOTH ATTACKS =
d20 rolls: 1,18,17,10
d8 rolls: 4,8,1,7
d6 rolls: 1,1,5,2
Noc
ReplyDeleteOverkill Engaged!
GM Turn Post # 33
Move 1 – none except to keep offering flanking if needed.
Attack – Kobold
Use Ability/Item/Skill – Flurry of Blows
Attack Roll (s) – [7] +1 -2 +3 = 9, [20] +1 -2 +3 = 22
Confirm Potential Crit – [13] +1 -2 +3 = 15
Damage Roll(s) – [2]+1=3, [4]+1=5
Crit Damage – [4]+1=5
Special Damage –
Rolls for Saving Throws/Skill checks – 2,12,11,5,13,19,8,3,13