Begin Combat Surprise Round. You may take a single action during the round.
Starting positions for Turn 36 are displayed on the Combat Map.
What do you do?
The initiative order is:
Initiative 21: Ronan
Initiative 19: Noc
Initiative 18: Korg
Initiative 13: Fergus
Initiative 11: Jerry
Initiative 10: Haunt
Initiative 19: Noc
Initiative 18: Korg
Initiative 13: Fergus
Initiative 11: Jerry
Initiative 10: Haunt
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 8/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 8/9, Korg the Mighty 8/8
Character Name – Ronan
ReplyDeleteGM Turn Post # 36
Move 1 – Hold Action since I can't see haunt yet.
Attack – Haunt
Move 2 –
2 Handed Attack Roll (s) – 13,+4 = 17
Confirm Potential Crit – N/A
Damage Roll(s): 4+6=10
Roll(1d6)+0:
4,+0
Total:4
Crit Damage – N/A
Special Damage – N/A -
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
16,20,14,20,9,18,1,6,20,+0
Total:137
Character Name – Fergus
ReplyDeleteGM Turn Post # 36
Move 1 –
Attack –
Move 2 –
Cast a Spell – Bless
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 1
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
13, 14, 6, 16, 7
5' step to F4, draw 2nd weapon.
ReplyDeleteCan I get a set of rolls please?
Delete11-3-7-15-4
DeleteLooking for posts from Matt H and Brad.
ReplyDeleteKorg will hold his action and wait to see what might emerge... and then smite it, if smiting is required!
ReplyDeleteRolls: 19,8,11,13,4,+0