Combat Map - Turn 57

Thursday, September 27, 2012

To Delve the Dungeon Deep GM Turn Post 36

Begin Combat Surprise Round. You may take a single action during the round.
Starting positions for Turn 36 are displayed on the Combat Map.
What do you do?
The initiative order is:
Initiative 21: Ronan
Initiative 19: Noc
Initiative 18: Korg
Initiative 13: Fergus
Initiative 11: Jerry
Initiative 10: Haunt
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 8/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 8/9, Korg the Mighty 8/8

7 comments:

  1. Character Name – Ronan
    GM Turn Post # 36

    Move 1 – Hold Action since I can't see haunt yet.
    Attack – Haunt
    Move 2 –


    2 Handed Attack Roll (s) – 13,+4 = 17
    Confirm Potential Crit – N/A

    Damage Roll(s): 4+6=10
    Roll(1d6)+0:
    4,+0
    Total:4
    Crit Damage – N/A
    Special Damage – N/A -

    Rolls for Saving Throws/Skill checks –
    Roll(10d20)+0:
    16,20,14,20,9,18,1,6,20,+0
    Total:137

    ReplyDelete
  2. Character Name – Fergus
    GM Turn Post # 36

    Move 1 –
    Attack –
    Move 2 –
    Cast a Spell – Bless
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – 1

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    13, 14, 6, 16, 7

    ReplyDelete
  3. Looking for posts from Matt H and Brad.

    ReplyDelete
  4. Korg will hold his action and wait to see what might emerge... and then smite it, if smiting is required!

    Rolls: 19,8,11,13,4,+0

    ReplyDelete