Combat Map - Turn 57

Wednesday, December 12, 2012

A Vision of Betrayal GM Turn Post 1

In the heart of the Pathfinder Society’s headquarters at Skyreach, Venture-Captain Drandle Dreng, a wiry old man with a wild gray beard and glinting eyes, sits on a large plush bench next to a finely dressed, full-figured woman who looks as though this entire meeting is not worth her time. Dreng warmly greets you and introduces you to the woman, Lady Gloriana Morilla. The Taldan woman tilts her head slightly in acknowledgement of the introduction, but otherwise makes no move to greet anyone. Oblivious to any social slight on the lady’s part, Dreng goes on to explain your mission.
“Recently, a contact from the Low Azlanti embassy in Escadar approached us with an offer. It seems they have discovered a unique relic of Azlanti origin on the Inner Sea’s floor that we have a unique opportunity to add to our collection for study. In return, however, we must deliver one of our catalogued items to Escadar in exchange. The Low Azlanti drive a hard bargain, so we need you to escort a relics broker to Escadar so he can authenticate the Azlanti item and mediate a fair deal on the Ten’s behalf.”
Dreng further warns that the Pathfinders are not the only group that looks to acquire this relic. It seems the Aspis Consortium has also tendered an offer, and the gillmen have decided to accept the Consortium’s deal if the Society cannot finalize its agreement within 30 days. An Aspis-funded warship patrols the waters just beyond Absalom’s harbor, preventing Pathfinder agents from sailing to Escadar unmolested. Dreng and Lady Gloriana have come up with what they see as a solution.
Lady Morilla stirs from her silence and speaks in a strong, demanding voice. “I have used some of the Empire of Taldor’s most skilled operatives to plant a false crew manifest and course plans with the harbormaster, ensuring that the Aspis Consortium spies who certainly keep an eye on such matters believe we are moving our relic to Escadar on a ship tomorrow morning. This decoy should occupy the Consortium sufficiently for you to travel overland to Escadar with plenty of time to make the final agreement with the gillmen before the Society’s window of opportunity runs out.”
Dreng laughs to himself absently, then instructs you to go to the Siphons in the Puddles and meet with the Pathfinder Society’s ally, information broker Grandmaster Torch. “Torch will give you a map for a smugglers’ trail through the isle’s center that should allow for relatively easy and secret travel overland to Escadar. The Society has hired an appraiser and relics broker named Nester Rees to verify the authenticity of the gillmen’s relic. Rees will meet up with you after your meeting with Grandmaster Torch.”
“I have  arranged lodgings for you at an Escadar tavern called the Grindylow’s Goblet, where the gillmen have agreed to meet with you. Once you arrive, you only need to send word to the Low Azlanti embassy, then have Master Rees conduct the negotiations at the tavern on the Society’s behalf. You are responsible for Rees’ safety and for the success of his negotiations.”
Do you have any further questions for the Venture-Captain and Lady Morilla?
Notes:
A map of Absalom can be found on the Map of Absalom tab. Skyreach is located in the Foreign Quarter, not far from the Puddles.
Escadar is located on the Isle of Erran north of the Isle of Kortos where Absalom is located.

16 comments:

  1. How do we get from the big island to the smaller one ?
    Who else might be after this also?

    ReplyDelete
    Replies
    1. "You will need to book passage on a ferry at Pier’s End."

      Delete
    2. “As if the Aspis Consortium were not enough. Use as much force as needed to keep the mission safe. If they want to talk, then talk, but if they interfere with our deal in any way, I authorize—and encourage—the use of
      deadly force.”

      Delete
  2. Since we are going cross country across the island what terrains (besides mountains) are we expecting to traverse ?
    Will any special equipment be needed that they can fore see ?

    ReplyDelete
    Replies
    1. "The map will show the actual path but I expect that you can expect forest, mountains, foothills, marshes and bogs. The island's interrior has them all. You will also spend about a half a day on the ocean. I would suggest any equipment that you feel is necessary to travel safely and in comfort."

      Delete
  3. Are there other hazards on the way besides AC?

    ReplyDelete
    Replies
    1. "Again, I do not know the exact path but the wilderness holds many hazzards for the foolish and unprepared."

      Delete
  4. We don't have to collect the item off the floor of the ocean right? No potions of water breathing needed?

    ReplyDelete
    Replies
    1. "No, the gillmen will bring it to you once the terms are agreed upon."

      Delete
  5. Any questions from Matt H, Brad or Daren? Any additional questions from the rest of you? This is your opportunity to get details from Dreng.

    ReplyDelete
  6. I think I want to use 2 PP to buy a Wand of Shield (50 Charges).

    Also what is the cost to book passage on the ship? Should we buy horses to move faster? Thoughts guys?

    ReplyDelete
    Replies
    1. OK. Please note the PP expenditure on your last chronicle.

      "Passage will need to be negotiated at Pier's End but the cost is not expected to be too steep."

      "You should discuss the need for mounts with Nester Rees."

      Delete
  7. Any more questions from the party before you move on?

    Do Matt H or Daren have anything to contribute?

    Brad have you decided if you are staying to play or are you dropping out?

    ReplyDelete
  8. Bump. Any further questions? Looking to hear from Daren, Matt H and Brad.

    ReplyDelete