Roll initiative. Begin combat round 1. Current positions are displayed upon the Combat Map.
Please submit your turn instructions using the Player Action
Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 15/15, Jerry
22/22, Holytrauma 12/12, Ronan Hex 15/15, Korg the Mighty 14/14
Character Name – Fergus
ReplyDeleteMove 1 – Move to nearest orc, flank with someone if possible
Attack – STABBITY
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – Ferocious Strike
Search –
Talk to X –
Initiative Roll – 10
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) – 6+4=10! Wheee!
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
15 13 16 20 7
-------Jerry's responce to GM turn post------#3
ReplyDeleteInitiative Roll ~ 11+4=15
Move 1 ~ at an angle to K14
Attack ~ monster in L13
Move 2 ~
Use Ability/Item/Skill ~
[duel weild]
Attack Rolls:
[single attack]
Att w/MW wakizashi ~ 13+4=17
Dam w/MW wakizashi ~ 3+1=4
Crit Roll ~ x+2=x
Crit Damage ~ x+1=x
Drty fghtr w/flnkng ~ 1=0
Precise damage +1d6 ~ =x
TOTAL DAMAGE ~ =4
TOTAL FOR BOTH ATTACKS =
d20 rolls:16-2-1-13
d8 rolls: 4-5-2-5-3
d6 rolls: 5-2-2-5-2
move to attack, flank if possible. 13,14,19,8,18
ReplyDeleteLooking for posts from Matt H and Matt F.
ReplyDeleteForsettiiDecember 9, 2013 at 2:34 PM
ReplyDeleteMove up to flank / Attack. Unless they move first I can only reach one of them.
Initiative: 20,+1 = 21.....
Attack Role: Both Hands on the Scimitar (+5): 6 = 11.
Damage (1d6)+6 = 3, = 9
Roll(10d20)+0:
13,11,11,7,2,8,2,18,+0
Total:98
Roll(1d6)+0:
+0
Total:3
Please note Dervish feat +1 dodge bonus when moving into or out of AoO threatened Squares.
Reply
Sorry posted in the wrong place.
Looking to hear from Matt H.
ReplyDeleteKorg will advance behind his friends but keep them between himself and the vulgar sounding orcs ahead.
ReplyDeleteInitiative: 4 +1 = 5
Shoot magic missile at the nearest - 4 +1 = 5dmg
Other Rolls: 8,17,15,10,4