Combat Map - Turn 57

Monday, December 9, 2013

Crypt of the Everflame GM Turn Post 3

Roll initiative. Begin combat round 1. Current positions are displayed upon the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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    Conditions

    None
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   Party Health:


   Fergus 15/15, Jerry 22/22, Holytrauma 12/12, Ronan Hex 15/15, Korg the Mighty 14/14

7 comments:

  1. Character Name – Fergus

    Move 1 – Move to nearest orc, flank with someone if possible
    Attack – STABBITY
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill – Ferocious Strike
    Search –
    Talk to X –

    Initiative Roll – 10

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) – 6+4=10! Wheee!
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    15 13 16 20 7

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  2. -------Jerry's responce to GM turn post------#3

    Initiative Roll ~ 11+4=15

    Move 1 ~ at an angle to K14
    Attack ~ monster in L13
    Move 2 ~
    Use Ability/Item/Skill ~

    [duel weild]

    Attack Rolls:

    [single attack]

    Att w/MW wakizashi ~ 13+4=17
    Dam w/MW wakizashi ~ 3+1=4
    Crit Roll ~ x+2=x
    Crit Damage ~ x+1=x
    Drty fghtr w/flnkng ~ 1=0
    Precise damage +1d6 ~ =x
    TOTAL DAMAGE ~ =4

    TOTAL FOR BOTH ATTACKS =

    d20 rolls:16-2-1-13
    d8 rolls: 4-5-2-5-3
    d6 rolls: 5-2-2-5-2

    ReplyDelete
  3. move to attack, flank if possible. 13,14,19,8,18

    ReplyDelete
  4. Looking for posts from Matt H and Matt F.

    ReplyDelete
  5. ForsettiiDecember 9, 2013 at 2:34 PM

    Move up to flank / Attack. Unless they move first I can only reach one of them.

    Initiative: 20,+1 = 21.....

    Attack Role: Both Hands on the Scimitar (+5): 6 = 11.
    Damage (1d6)+6 = 3, = 9

    Roll(10d20)+0:
    13,11,11,7,2,8,2,18,+0
    Total:98

    Roll(1d6)+0:
    +0
    Total:3

    Please note Dervish feat +1 dodge bonus when moving into or out of AoO threatened Squares.
    Reply

    Sorry posted in the wrong place.

    ReplyDelete
  6. Korg will advance behind his friends but keep them between himself and the vulgar sounding orcs ahead.

    Initiative: 4 +1 = 5

    Shoot magic missile at the nearest - 4 +1 = 5dmg

    Other Rolls: 8,17,15,10,4

    ReplyDelete