Combat Map - Turn 57

Thursday, December 12, 2013

Crypt of the Everflame GM Turn Post 4

Begin Combat Round 2. Starting positions for Turn 4 are displayed on the Combat Map.

The initiative order is:
     Initiative 21: Ronan
     Initiative 15: Jerry
     Initiative 13: Holytrauma
     Initiative 10: Fergus
     Initiative 9: Orc 1
     Initiative 8: Orc 2
     Initiative 5: Korg
     Initiative 2: Orc 3


Please submit your turn instructions using the Player Action Response - Turn Post Template.
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    Conditions

    None
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   Party Health:

   Fergus 15/15, Jerry 13/22, Holytrauma 12/12, Ronan Hex -1/15, Korg the Mighty 14/14

16 comments:

  1. Well being the man down I guess I heal check.

    Heal +3

    Rolls:
    Roll(5d20)+0:
    16,4,18,18,2,+0
    Total:58

    ReplyDelete
  2. -------Jerry's responce to GM turn post------#4

    Initiative Roll ~ 11+4=15

    Move 1 ~ if i drop him, move to his square, if not 5'step L14
    Attack ~ monster in L13
    Move 2 ~
    Use Ability/Item/Skill ~

    [duel weild]

    Attack Rolls:

    [duel weild]

    Attack Rolls:

    Att w/MW wakizashi ~ 16+2=18
    Dam w/MW wakizashi ~ 4+1=5
    Crit roll ~ x+0=
    Crit Damage[d8] ~ x+1=
    Precise damage +1d6 ~ =x
    Drty fghtr w/flnkng 1=0
    TOTAL wakizashi ~ =5

    AND

    Att w/MW wakizashi ~ 18+2=20
    Dam w/MW wakizashi(d6+1) ~ 5+0=5
    Crit roll ~ 15+2=17
    Crit Damage ~ (d6+1) ~ 3+0=3
    Precise damage +1d6 ~ =x
    Dirty fighter w/flnkng ~ 1=0
    TOTAL WAKIZASHI ~ =8

    TOTAL FOR BOTH ATTACKS =13

    d20 rolls:12-18-15-5-18-1-4-20
    d8 rolls: 8-5
    d6 rolls: 4-5-4-2-3

    ReplyDelete
  3. Looking for posts from Steve, Dave and Matt H.

    ReplyDelete
  4. Korg maneuvers for an acid splash on the one he wounded; pending any direction from Holytrauma, who seems to be unsure of what is going on now...?

    To hit: 13 +1 = 14
    Dmg: 2 +1 = 3

    Other Rolls: 5,19,7,2,14

    ReplyDelete
  5. Character Name – Fergus

    Move 1 – 5ft to J11
    Attack –
    Move 2 –
    Cast a Spell – CLW for 7 on Ronan (in lieu of Divine Favor)


    Rolls for Saving Throws/Skill checks –
    11 17 3 15 9

    ReplyDelete
  6. Replies
    1. Reminder: Holytrauma was puzzled by the orcs. Something did not seem right about the monsters and he believed them to be false phantasms.

      Delete
    2. I know... but my character doesn't until that info is shared... so right NOW, he would be trying to shoot Acid until/unless H-Traum gives him a reason to think otherwise.... right?

      Delete
    3. Correct. (The reminder was for Steve.)

      When/if Holytrauma makes the party aware, everyone will get a Will save at +4 to disbelieve.

      Delete
  7. I shout out loud so everyone can hear that I don't believe these orcs are real and attempt to disbelieve, if it is still in front of me take a whack at it, 13-19-14-11-8

    ReplyDelete
    Replies
    1. When I hear this I attempt a disbelieve

      Delete
    2. A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline. i.e.You still see it but you know it is not real..

      Delete
  8. Do folks want me to roll saves for you or will you provide?

    ReplyDelete
    Replies
    1. you can roll for me or use one of my extra rolls.

      Delete
  9. U can use one of the ones I rolled. Isn't that what they're for?

    ReplyDelete