Combat Map - Turn 57

Wednesday, October 31, 2012

To Delve the Dungeon Deep GM Turn Post 43

Starting positions for Turn 43 are displayed on the Combat Map.
What do you do now?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 11/12, Ronan Hex 8/9, Korg the Mighty 8/8
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Squares A2-B3 are filled with rubbish.

To Delve the Dungeon Deep Turn Results 42

Being the first to respond, Fergus enters the room and attacks the nearest beetle with a ferocious strike. The blow from his rapier missed. The rear beetle stepped forward and attempted to bite the cleric but missed.
Ronan moved into the room to the other side of Jerry. The monster that attacked Fergus also attacked the magus as he went by. The beetle was no more successful that before and missed him. The magus swung his scimitar with both hands and struck a mighty blow dealing 23 damage. The bug exploded and showered Ronan’s companions with slime, phosphorescent fluid and pieces of carapace.
Noc entered the room and stepped into the space of the recently demolished bug. The monk attacked the one that Fergus was fighting but missed with his fist. Jerry tumbled past Noc and the beetles to position himself in the corner. The ninja swung his katana at the beetle engaged with the cleric and the monk. The blow landed and dealt 5 damage which was enough to kill the monster.
Korg entered the room and thought about casting Acid Splash but his view was blocked from behind his friends so the attacked with his longspear instead. The polearm struck home dealing 5 damage which also killed the monster.
A search of the room revealed small bundle of four half-buried trade agreements and a small sack buried amid the rubble. The trade agreements all are written in Kelish. The sack contained 200 silver pieces and a set of magic bronze bracers.

Thursday, October 25, 2012

Getting Ready for the Next Scenario

As this scenario is winding down, I just wanted to check that everyone is good with proceeding to First Steps part 3 and plans to play the same character. I figure that I can do some prep work for the next scenario while we are working through the last couple of encounters (pre-formating some posts, maps, etc.).

We really are almost done. You have enough encounters to get the XP and have completed the tasks required to earn PP. This current fight gets you the rest of the GP and items on the chronicle. After that there are a couple more encounters, if you want to play them, and conclusions with the various Venture Captains. I can see this getting wrapped up in 2 weeks if we get posts from everyone more than once a week.

We may get a new player when we start the next scenario. Daren has expressed some interest. I will work that off line and let you know when we start.

Tuesday, October 23, 2012

To Delve the Dungeon Deep GM Turn Post 42

Roll initiative.
Starting positions for Turn 42 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 11/12, Ronan Hex 8/9, Korg the Mighty 8/8
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Squares A2-B3 are filled with rubbish.

To Delve the Dungeon Deep Turn Results 41

Jerry cautiously stepped into the room to examine its contents. The ninja quickly spotted three house cat sized, dull brown color beetles brightened by two glowing green-yellow spots on their carapaces among the rubbish. The vermin stirred to life and eyed the ninja hungrily.

Thursday, October 18, 2012

To Delve the Dungeon Deep GM Turn Post 41

What do you do next?
Starting positions for Turn 41 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Korg – Mage Armor (1 hour)
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Party Health:
Fergus 8/9, Jerry 8/14, Noc Stonepriest 11/12, Ronan Hex 8/9, Korg the Mighty 8/8
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Squares A2-B3 are filled with rubbish.

To Delve the Dungeon Deep Turn Results 40

Unable to identify the magic pearl, the party moved on.
Having come back to the entrance, the party decided to further investigate some areas that they had previously skipped. They traveled again through archives and the lair of the blindheim to reach a door which was previously left unexplored.
Jerry checked the door for a lock and traps but did not find either. As it turned out the door was stuck fast. Jerry and Noc both tied to open it and failed. Ronan stepped up and shouldered it open easily.
Rubbish and black mold choke the far end of the chamber. The slightest movement kicks up dust and spores, choking the stagnant and already foul-smelling air.