Begin Combat Round 3. Starting positions for Turn 24 are displayed on the Combat Map.
The initiative order is:
Initiative 20: Halli Fosta
Initiative 19: Noc
Initiative 18: Ronan – Unconscious
Initiative 17: Jerry
Initiative 17: Fergus
Initiative 8: Larkin Waever
Initiative 8: Korg
Initiative 8: Deandre Dulay
Initiative 3: Ledford
Initiative 19: Noc
Initiative 18: Ronan – Unconscious
Initiative 17: Jerry
Initiative 17: Fergus
Initiative 8: Larkin Waever
Initiative 8: Korg
Initiative 8: Deandre Dulay
Initiative 3: Ledford
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Obscuring Mist – obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target) - (1 minute)
Korg - Mage Armor - +4 AC - (1 hour)
Ronan – +1 enhancement bonus on scimitar – (1 minute)
Ronan - Unconscious
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 4/12, Ronan Hex -1/9, Korg the Mighty 8/8
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Map Key:
Light blue squares are filled with Obscuring Mist. Mist is 20 feet tall.
Deandre Dulay (J2) – Can be seen by Jerry.
Larkin Waever (G3) – Can be seen by Korg, Fergus and Noc.
Ledford (I3) – Can be seen by Noc and Jerry.
Halli Fosta (H2) – Can be seen by Noc and Jerry.
Ronan (H3) – Can be seen by Noc and Jerry.
Deandre Dulay (J2) – Can be seen by Jerry.
Larkin Waever (G3) – Can be seen by Korg, Fergus and Noc.
Ledford (I3) – Can be seen by Noc and Jerry.
Halli Fosta (H2) – Can be seen by Noc and Jerry.
Ronan (H3) – Can be seen by Noc and Jerry.
Noc –
ReplyDeleteTrying not to get any more 'familiar' with Ronan
GM Turn Post #24
Move 1 – none
Attack – Halfling bastard
Use Ability/Item/Skill – Flurry of Blows
Talk to Irori – Irori save us, they're falling out of the god forsaken sky!
Attack Roll (s) – [13] +1 = 14, 19 +1 -2 = [18]
Damage Roll(s) – [1] +1 = 2, [4] +1 = 5
(7 total)
Rolls for Saving Throws/Skill checks –
11,11,13,11,19,8,3,17,5
Noc, please wait for me to go 1st, so i can get flanking. i am 5' stepping.
ReplyDelete------------responce to GM turn post-----------#24
ReplyDeleteMove 1 ~ 5' step to H1 to flank
Attack ~ H2/halli fosta, twice
Move 2 ~
Cast a Spell ~
Use Ability/Item/Skill ~ flank
Search ~
Talk to X ~
Initiative Roll ~ 13+4=17
Attack Rolls:
Att w/KATANA ~10-1=9
Crit roll ~x-1=x
Dam w/katana(d8+1) ~x+1=x
Crit Damage ~ (d8+1) ~
Flank Damage ~ ( 1d6) ~
TOTAL DAMAGE ~
AND
Att w/WAKIZASHI ~19-1=18
Crit roll ~19-1=18
Dam w/wakizashi(d8+1) ~5+1=6
Crit Damage ~ (d8+1) ~7+1=8
Flank Damage ~ ( 1d6) ~4+0=4
TOTAL DAMAGE ~ 18 <------------- total
d20 rolls:
18-10-10-19
d8 rolls:
6-1-5-8
d6 rolls:
4-2-5-2
nevermind, i thought i could flank that guy(H2), i move to J3 and attack ledford with flanking.
ReplyDeleteIf Bruce kills the Halfling, Noc will change his target, keeping the rolls.
ReplyDeleteAttacking Halli Fosta, and 5' step into the dead halfling's square as his second action. (trying to prevent either of us from getting flanked)
As I head deeper in, I shout "Someone stop that rogue!"
Character Name – Fergus
ReplyDeletePlayer Action Response - STABBITY!
GM Turn Post #24
Move 1 – CHARGE!
Attack – Larkin Weaver
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 17+4=21
Confirm Potential Crit –
Damage Roll(s) – 7
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
14, 1, 16, 11, 13
OK. This blog is working. Just need posts from Matt H and Matt F.
ReplyDeleteI never noticed any issues after your initial trouble post. Have other users of the blog? (Using Chrome) I did notice that this blog has a much nicer mobile interface than the other game, which is odd since they're both Blogger.
ReplyDeleteWell considering I thought I was knocked out. I did not ahve to do anything.
ReplyDeleteJust need a post from Matt H.
ReplyDeleteKorg advances with his spear, and attempts to skewer the foe in G3... Reach attack with spear!
ReplyDeleteAttack roll: 17 +0 = 17
Damage: 6
Other Rolls: 16,3,9,20,8,13