Combat Map - Turn 57

Friday, January 27, 2012

In Service of Lore GM Turn Post 26

Begin Combat Round 5. Starting positions for Turn 26 are displayed on the Combat Map.
The initiative order is:
Initiative 18: Ronan – Unconscious
Initiative 17: Jerry
Initiative 17: Fergus
Initiative 17: Noc
Initiative 8: Korg
Initiative 8: Deandre Dulay
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Obscuring Mist – obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target) - (1 minute)
Korg - Mage Armor - +4 AC - (1 hour)
Ronan – +1 enhancement bonus on scimitar – (1 minute)
Ronan – Unconscious
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Party Health:
Fergus 6/9, Jerry 11/14, Noc Stonepriest 1/12, Ronan Hex -4/9, Korg the Mighty 6/8
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Map Key:
Light blue squares are filled with Obscuring Mist. Mist is 20 feet tall.
Deandre Dulay (L3) – Can be seen by Jerry.

10 comments:

  1. Character Name – Fergus
    Player Action Response - Stabbity
    GM Turn Post #26

    Move 1 –5ft to K4
    Attack – Skanky VonWhoreslut
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –13
    Confirm Potential Crit –

    Damage Roll(s) – 8
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    18, 8, 2, 3, 5

    ReplyDelete
  2. ------------responce to GM turn post-----------#26

    Move 1 ~ delay till after fergus..
    ..then tumble through to dulay's rear for the sneak
    Attack ~ Deandre Dulay,
    Move 2 ~
    Cast a Spell ~
    Use Ability/Item/Skill ~ tumble roll 12+8=20
    Search ~
    Talk to X ~

    Initiative Roll ~13+4=17

    Attack Roll:

    Att w/katana(+1) ~ 16+1=17

    Dam w/katana(d8+1) ~6+1=7
    sneak damage ~ 2=2
    trait:dirty fighter~ +1=1
    TOTAL DAMAGE ~ =10 <---------

    d20 rolls:
    6-10-3-19

    d8 rolls:
    6-2-3-1

    d6 rolls:
    3-1-3-6

    ReplyDelete
  3. You cant get a flank, I moved kitty-corner. I will change to K3 instead.

    ReplyDelete
  4. Character Name – Player Action Response - GM Turn Post #

    Move 1 – to the closest square I can get a melee attack in from.
    Attack – Little Miss Negative

    Attack Roll (s) – 19 +1 = 20

    Damage Roll(s) – 5 +1 = 6

    Misc - 4,13,15,6,6,20,11,17,17

    ReplyDelete
  5. Looks like Dave will go to K3 and Brad will move to K4. I assume Bruce stays where he is? If not, tumbling around for flanking will take both your move and standard actions. (i.e. 8 square, all move and no attack.) Unless I misunderstood and you want to tumble through her square. That can be done in 4 quares of movement.

    ReplyDelete
  6. i said "through" for a reason, i counted it out ahead of time, had i meant 'around' i would have said that.

    i hope i make it.

    if i don't then i will use my standard action to go around, and not attack.

    ReplyDelete
  7. @ Bruce - OK. Through it is. I just wanted to make sure I understood your desires.

    @ Matt H - Just need your post.

    @ Matt F - Hang in there. It will be over soon. :)

    ReplyDelete
  8. Korg the mighty wades into the mist, attempting to find a foe to splash with acid!!!

    Move in a straight line until encountering a foe, or being directed to one by a teammate.

    Acid Splash if I find one: 12 +1 = 13
    Damage = 3

    Other Rolls:
    ,8,2,15,20

    ReplyDelete
  9. i direct the mighty korg to k2, where he can target her with a ray (acid splash) type spell.

    ReplyDelete
  10. I continue with my dirt nap.

    *yawns* life is good right?

    ReplyDelete