Begin Combat Round 4. Starting positions for Turn 25 are displayed on the Combat Map.
The initiative order is:
Initiative 18: Ronan – Unconscious
Initiative 17: Jerry
Initiative 17: Noc – Unconscious
Initiative 17: Fergus
Initiative 8: Korg – Delayed
Initiative 8: Deandre Dulay
Initiative 17: Jerry
Initiative 17: Noc – Unconscious
Initiative 17: Fergus
Initiative 8: Korg – Delayed
Initiative 8: Deandre Dulay
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Obscuring Mist – obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target) - (1 minute)
Korg - Mage Armor - +4 AC - (1 hour)
Ronan – +1 enhancement bonus on scimitar – (1 minute)
Ronan – Unconscious
Noc - Unconscious
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Party Health:
Fergus 3/9, Jerry 8/14, Noc Stonepriest -2/12, Ronan Hex -7/9, Korg the Mighty 8/8
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Map Key:
Light blue squares are filled with Obscuring Mist. Mist is 20 feet tall.
Deandre Dulay (K3) – Can be seen by Jerry.
Go team go.
ReplyDeleteNoc
ReplyDeleteAt least I'm not laying on top of Ronan.
#25
Misc:
15,1,17,8,15
------------responce to GM turn post-----------#25
ReplyDeleteMove 1 ~
Attack ~ Deandre Dulay, twice
Move 2 ~
Cast a Spell ~
Use Ability/Item/Skill ~
Search ~
Talk to X ~
Initiative Roll ~13+4=17
Attack Rolls:
Att w/KATANA ~10-1=9
Crit roll ~ x-1=
Dam w/katana (d8+1)~ x+1=
Crit Damage ~ (d8+1)~ x+1=
Flank Damage ~ ( 1d6)~ x+0=
TOTAL DAMAGE ~
AND
Att w/WAKIZASHI ~13-1=12
Crit roll ~ x-1=
Dam w/wakizashi(d8+1)~ 8+1=9
Crit Damage ~ (d8+1)~ x+1=
Flank Damage ~ ( 1d6)~ x+0=
TOTAL DAMAGE ~
d20 rolls:
11-20-8-10-4
d8 rolls:
2-6-7-4-5
d6 rolls:
1-3-3-1-2-3
Character Name – Fergus
ReplyDeletePlayer Action Response - Posiblatt
GM Turn Post #25
Move 1 – J3, recently vacated by Jerry
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – BLATT! for 5, excluding Bitch Cleric
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
7, 3, 1, 11, 8
Need a post from Matt H and I can post the results and next turn. Matt you have the option of taking an action at any time.
ReplyDeleteBrad, it looks like Noc will be raised to positive hit points. You will be able to act this turn but will start prone. Standing up is a move action.
If Noc is able to stand... (re-using previous rolls)
ReplyDeleteNoc
Not ready to charge into melee range
# 25
Move 1 – Stand
Attack – none
Move 2 – Move to I2
Misc:
15,1,17,8,15
Since it's two move actions to get to her, I'm going to stay out of melee range for this round.
@ Brad - OK.
ReplyDelete@ Matt H - Need your post.
Korg cautiously advances waiting to Acid Splash should a target become available... move to the edge of the fog, please.
ReplyDeleteRolls:
15,19,2,8,12