Combat Map - Turn 57

Tuesday, April 2, 2013

A Vision of Betrayal GM Turn Post 3A

Do you wish to interact/talk with the centaurs further? Thus far the centaurs have been civil, acting neither hostile nor particularly friendly.

Either way, what do you do next?

7 comments:

  1. This is where we stalled out before. If you have more questions or you would like to uses a skill, please post a response.

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  2. Korg diplomatically asks about the best route to our destination; "Would you be aware of any other unusual dangers that might confront us? And what do you think of the route we propose to take? We would appreciate any guidance or knowledge you might have... Oh, and should we kill or capture this beast, should we turn in the remains somewhere so you know it has been dispatched?"

    Diplomacy roll: 13 +8 = 21

    Other Rolls:
    5,18,18,18,19

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    Replies
    1. The centaur smiles, "You have a silver tongue my friend. The wild has many dangers. Accept this gift from Urdel Thunderhoof to aid you in your travels." The leader reaches down to Korg and hands the sorcerer a small bag. He also hands him a long spear of exceptional quality.

      "In the bag you will find several goodberries. These should help sustain you on your journey. You look like you know what to do with the spear. If you encounter the beast, kill it if you can. Be wary as I do not believe this to be a simple beast. Just two days ago we felt its presence and it felt like it was trying to herd us into an ambush. There is no need to do anything special with its remains. If you kill it, we will soon know."

      "Here is where we must part. May fortunes shine upon you my friends."

      Delete
  3. I bring nothing to the table. Ready to move on

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  4. I said my say the 1st time, anon.

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  5. Any other posters (Brad, Matt F, Steve) before the adventure proceeds?

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  6. Nothing comes to mind. I am good I think.

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