Combat Map - Turn 57

Tuesday, June 18, 2013

A Vision of Betrayal GM Turn Post 14

Roll Initiative.

Starting positions for Turn 14 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
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       Conditions

  Ronan – 1 WIS damage

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       Party Health:

Fergus 8/9, Jerry 14/14, Holytrauma 11/12, Ronan Hex 9/9, Korg the Mighty 7/8

16 comments:

  1. Korg advances to try and assist his friend... If the combat and biting parts have started already, he will wade into the fray. Or spear range, anyways, and commence poking... If no combat yet, he will attempt to call out and diplomatically resolve the situation - "stand down Jerry, perhaps this creature of the wilderness can offer us advice on our travels!"

    Roll: 20,14,10,6,3

    Init: 17 +1 = 18

    ReplyDelete
    Replies
    1. It looks like combat has started to you but that does not mean that you cannot try diplomacy.

      Korg hears shouting in Draconic, "Get the human Snap Jaw! We must protect my babies. They will all pay for threatening my babies!"

      You do not believe that you will be able to cover the ground required to engage in melee this round. Are you ok with only moving this round?

      Delete
  2. Absolutely, I need to get up there to assist my friend, or calm the savage beasts... I call out in Draconic - "Hold! We mean you no harm, to you or your babies! We are but humble travelers who are off track! We do not wish to fight you..."

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  3. Move to help.

    Initiative:9,+1 = 10

    Roll(10d20)+0:
    12,10,20,7,20,6,12,2,16,+0
    Total:114

    ReplyDelete
  4. Looking for posts from Bruce, Steve and Dave.

    ReplyDelete
  5. Character Name – Fergus
    Player Action Response - Eh?
    GM Turn Post # 14

    Move 1 – Move as far as I can, keeping to the path
    Attack –
    Move 2 –
    Cast a Spell – Longstrider
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – 6

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    16 12 20 5 3

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  6. BTW the picture of the bog mother is awesome

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    Replies
    1. It was included with the adventure. Thought I would share. Glad you like.

      Delete
  7. Hearing all this Jerry goes on 'total defense', raising his AC to 20 for the round, and shouts, in Draconic, "Whoa, whoa, whoa partner. Don't open a box you can't close."

    ReplyDelete
    Replies
    1. Does Jerry speak Draconic? I did not see it on his character sheet. Do I not have the most recent copy?

      Delete
    2. I'm pretty sure he does. I'll look tonight when I get home.

      Delete
    3. It looks like Jerry's web profile is not up to date.

      Delete
    4. Ok. Please send me updates so that I have the correct information to work with.

      Delete
    5. Can I also get an initiative roll and some other d20 rolls just in case?

      Delete
    6. On behalf of Bruce:

      13-7-6-17-2-16

      Delete
  8. Draw my sword and rush headlong into danger! 10-16-12-20-16

    ReplyDelete