The initiative order is:
Initiative 18: Korg
Initiative 17: Jerry
Initiative 17: Bog Mother
Initiative 16: Snap Jaw
Initiative 10: Ronan
Initiative 10: Nester
Initiative 10: Holytrauma
Initiative 6: Fergus
Initiative 17: Jerry
Initiative 17: Bog Mother
Initiative 16: Snap Jaw
Initiative 10: Ronan
Initiative 10: Nester
Initiative 10: Holytrauma
Initiative 6: Fergus
Please submit your
turn instructions using the Player Action Response - Turn Post Template.
-------------------------------------------------------------------------------Conditions
Fergus – Longstrider:
+10 foot enhancement bonus to base speed (1 hour)
Holytrauma – Entangled: move at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.
Ronan – 1 WIS damage
Ronan – Entangled: move at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. Attempts to cast a spell require a concentration check (DC 15 + spell level) or lose the spell.
-------------------------------------------------------------------------------Holytrauma – Entangled: move at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity.
Ronan – 1 WIS damage
Ronan – Entangled: move at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. Attempts to cast a spell require a concentration check (DC 15 + spell level) or lose the spell.
Party Health:
Fergus 8/9, Jerry 13/13, Holytrauma 11/12, Ronan Hex 9/9,
Korg the Mighty 7/8
Ronan, will continue to move to the fight. If I can move to attack the alligator if it is possible. However, since I am entangled I don't think I will make it this round either.
ReplyDeleteRoll(5d20)+0:
14,7,4,11,14,+0
Total:50
As a move action, you can attempt an Escape Artist roll or a Strength check to try to break free. (If successful, you would move as far as you would have expending the full round action.)
DeleteThe terrain is considerd difficult even without the entangled condition. If you break free, you would still need to make a saving throw to remain free the next time the kobold acts. If you leave the area and re-enter, you must make the save again immediately.
Character Name – Fergus
ReplyDeletePlayer Action Response - stab
GM Turn Post # 16
Move 1 – With a move of 50 and Agile Feet activated, I should be able to zoom up over the log without entering threatened squares, to flank SnapJaw with Jerry. If not, I will move as far as I can with that goal in mind, but adjacent to Snap so I can STAB hims.
Attack – Snap Jaw
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – Agile Feet (ignore difficult terrain)
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 3+3=miss
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
19 13 11 12 19
I assume that you wish to avoid re-entering the entangle. True?
DeleteSi Senior
DeleteLooking for posts from Bruce, Matt H and Steve.
ReplyDelete-------Jerry's responce to GM turn post------#16
ReplyDeleteInitiative Roll ~ 5+4=9
Move 1 ~
Attack ~ snap jaw twice
Move 2 ~
Cast a Spell ~ na
Use Ability/Item/Skill ~
Search ~
Talk to X ~
[duel weild]
Attack Rolls:
Att w/MW KATANA ~ 18+0=18
Dam w/MW katana ~ 8+1=9
Crit roll ~ 12+0=12
Crit Damage[d8] ~ 1+1=2
Precise damage +1d6 ~ x=
Drty fghtr w/flnkng =1
TOTAL KATANA ~ =9
AND
Att w/WAKIZASHI ~ 11-1=10
Dam w/wakizashi(d6+1)~ x+1=
Crit roll ~ x-1=
Crit Damage ~ (d6+1) ~ x+1=
Precise damage +1d6 ~ =
Dirty fighter~ =
TOTAL WAKIZASHI ~ =
TOTAL FOR BOTH ATTACKS =9
d20 rolls: 1-19-14
d8 rolls: 1-8-3-8-8
d6 rolls: 1-5-2-1-1-6
Need posts from Matt H and Steve.
ReplyDeleteAcid Splash the Gator... Move as quickly as possible to get out of the entangled area...
ReplyDeleteto hit: 18
Dmg: 3
Other Rolls: 4,11,8,8,19
I keep moving forward to attack 17-14-10-18-4
ReplyDelete