The party sorted through the loot; taking the useful and
stashing the valuable but bulky items for later retrieval. They then pressed
forward to the open area to the right.
A heavy partition divides the room into two sections.
Shattered glass and looted armor and weapon racks litter the north end of the
room, where a massive display case stands open and empty. A half-dozen animal
trophies fill the southern half of the room, including the mounted head of a
bulette looms from the eastern wall, a stuffed cloaker hangs from the ceiling
in mid-swoop, and a taxidermic dire boar prepares to charge from his central
plinth.
Suddenly, the ground begins to rumble and floor tiles start to
crack. At the same time, the ghostly image of a young dwarven woman in a
breastplate appears in the room, shuffling nervously and looking from side to
side while holding an axe in her hand.
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