Combat Map - Turn 57

Tuesday, March 10, 2015

Master of the Fallen Fortress - GM Turn Post 6 (Repost)

Master of the Fallen Fortress - GM Turn Post 6
Begin Combat Round 2. Current positions are displayed upon the Combat Map.

The initiative order is:
 
Initiative 20: Holyrtrauma
Initiative 9: Spider
Initiative 9: Takka Takka
Initiative 6: Mo’Mo’Mo
Initiative 6: H’Juan
Initiative 4: Emyralda
Initiative 3: Korg

Please submit your turn instructions using the Player Action Response - Turn Post Template.
 --------------------------------------------------------------------------------

Conditions:
All – Difficult terrain – movement within the room costs an additional square. No 5-foot steps allowed.
Holytrauma – Entangled - creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
 -------------------------------------------------------------------------------

Party Health:

Holytrauma 12/12, Takka Takka 9/9, Mo’Mo’Mo 22/22, H’Juan 22/22,
Emyralda 10/10, Korg the Mighty 14/14

Reviving the Game

I am willing to get this moving again assuming that I can get the player participation required.

I will repost the last turn to get us started again. Still looking for posts from Matt H and Steve. For the rest that did post already, please repost your actions. They might be identical or you may wish to make changes.

Thursday, December 4, 2014

Master of the Fallen Fortress - GM Turn Post 6

Begin Combat Round 2. Current positions are displayed upon the Combat Map.

The initiative order is:

Initiative 20: Holyrtrauma
Initiative 9: Spider
Initiative 9: Takka Takka
Initiative 6: Mo’Mo’Mo
Initiative 6: H’Juan
Initiative 4: Emyralda
Initiative 3: Korg

Please submit your turn instructions using the Player Action Response - Turn Post Template.
 --------------------------------------------------------------------------------

Conditions:
All – Difficult terrain – movement within the room costs an additional square. No 5-foot steps allowed.
Holytrauma – Entangled - creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.
 -------------------------------------------------------------------------------

Party Health:

Holytrauma 12/12, Takka Takka 9/9, Mo’Mo’Mo 22/22, H’Juan 22/22,
Emyralda 10/10, Korg the Mighty 14/14

Master of the Fallen Fortress - Turn Results 5

Holytrauma moved forward toward the spider and readied an attack with his battleaxe. Takka Takka delayed and waited for the spider to move.

The spider descended to attack the paladin. Holytrauma took a swing but missed the enormous arachnid. The spider’s bite failed to penetrate the paladin’s armor. Takka Takka moved forward to engage the monster. Due to the difficult terrain, the rogue was not able to maneuver into a flanking position and still get an attack. The tengu was able to land an attack with a claw which dealt 2 damage.
Mo’Mo’Mo ordered H’Juan to attack the spider and moved into the room, keeping to the right and out of melee. The velociraptor closed with the spider but was unable to land its bite attack. Emyralda moved to engage the spider but movement through the terrain prevented her from making an attack.
Korg moved closer to the spider and attacked with his longspear. The attack missed, possibly due to the cover provided to the monster by the rest of the party.

Tuesday, November 25, 2014

Master of the Fallen Fortress - GM Turn Post 5

Roll initiative. Begin combat round 1. Starting positions for Turn 5 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

-------------------------------------------------------------------------------
 Conditions

All – Difficult terrain – movement within the room costs an additional square. No 5-foot steps allowed.

Holytrauma – Entangled - creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

 -------------------------------------------------------------------------------
 Party Health:

 Holytrauma 12/12, Takka Takka 9/9, Mo’Mo’Mo 22/22, H’Juan 22/22,
 Emyralda 10/10, Korg the Mighty 14/14

Master of the Fallen Fortress - Turn Results 4

Mo’Mo’Mo cast both a light spell and a detect magic spell before proceeding into the room. Emyralda also cast detect magic but did neither sensed anything.

Holytrauma lead the way and entered the chamber while scanning for evil and looking cautiously. The paladin did not sense anything amiss initially. Just as he was about the signal the party to follow, a glob of webbing shot from above and entangling him. Upon making its attack, a man-sized spider was revealed hiding within the webs.

Tuesday, November 4, 2014

Master of the Fallen Fortress - GM Turn Post 4

Starting positions for Turn 4 are displayed on the Combat Map.

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template.

-------------------------------------------------------------------------------

Conditions

None

-------------------------------------------------------------------------------

Party Health:

Holytrauma 12/12, Takka Takka 9/9, Mo’Mo’Mo 22/22, H’Juan 22/22,
Emyralda 10/10, Korg the Mighty 14/14

-------------------------------------------------------------------------------