Combat Map - Turn 57

Sunday, August 21, 2011

In Service to Lore GM Turn Post 3

Nearly swarming with cats and children, this fine upper-class home appears to be clean and in good condition considering the number and ages of its inhabitants. Three young boys shoot marbles in the dirt near the side porch, and inside strewn toys and more cats lie about on the floors. A few children take care of chores, while coughs and sneezes softly erupt from the children’s dormitories upstairs.
Auntie Baltwin, an old hag of a human woman, quickly appears as the group enters the house.
What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
None
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 12/12, Ronan Hex 9/9, Korg the Mighty 8/8

7 comments:

  1. Character Name – Ronan
    Action Response - GM Turn Post #3

    Quietly Cast Detect Magic
    Look around as we approach. Looking at the Cats, Kids playing Marbles. Look at the Lady approaching.

    Heal check for the 2nd floor ill players seeing if something is out of the ordinary.

    Perception: 10, +1 = 11.
    Heal Check: 19, +1 = 20.

    Rolls for Saving Throws/Skill checks –
    15,14,19,9,2,12,7,16

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  2. Character Name – Noc
    Action Response - GM Turn Post #3

    Noc decides it best if he holds his tongue and allow his more silver tongued friends to start the conversation off right. he doesn't want to put her off right away by being too gruff. Observing the state of things as he approaches, Noc looks for anything out of the ordinary. He also spends a moment to evaluate Auntie Baltwito decide if she seems standoff-ish, or worried to see us.

    Perception: 7, +8 = 15.
    Sense Motive: 16, +3 = 19.

    Rolls for Saving Throws/Skill checks –
    19,16,14,14,9,12,18,15,12,13

    ReplyDelete
  3. Korg will try to assist Jerry with a Diplomacy roll towards the old bird, while looking around for anything out of the ordinary. In conversation he lets slip that he was an orphan too for a time, and he feels great sympathy for these kids...

    Diplomacy Roll: 13 +3 = 16
    Perception roll: 18 +2 = 20

    Other Rolls:
    14,9,14,1,6

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  4. Ronan does not detect anything immediately magical. When Baltwin approaches he notices broken blood vessels in her eyes and nose, shaky hands, glassy eyes, and a fine sheen of sweat on her skin.

    With a scowl toward Noc and legthy, apprasing stares at Korg, Jerry and Ronan, she approaches and directs herself toward Fergus. "Gilga Baltwin at your service. What brings you to our happy home?"

    ReplyDelete
  5. Matt H - I will work in your action as the conversation unfolds.

    ReplyDelete
  6. ------------responce to GM turn post-----------#03
    Jerry - Initiative (+4)

    Talk - "here is the urgent medicine you require
    from Ollysta Zadrian of the Temple of the Shining
    Star, i hope we are not to late.

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    d20 rolls... [11] [9] [5] [13] [9] [6] [11] [15] [8]
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    ReplyDelete
  7. "Prae tell gud woman, how are the wurkings of yon orphanage?"

    Heal check to see if her sweaty condition is due to alcohol or drug addiction?

    18, 6, 16, 12, 15, 2, 1, 5

    ReplyDelete