Begin Combat Round 2.
Starting positions for Turn 23 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Obscuring Mist – obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target) - (1 minute)
Korg - Mage Armor - +4 AC - (1 hour)
Ronan – +1 enhancement bonus on scimitar – (1 minute)
Ronan - Unconscious
Korg - Mage Armor - +4 AC - (1 hour)
Ronan – +1 enhancement bonus on scimitar – (1 minute)
Ronan - Unconscious
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 8/12, Ronan Hex -4/9, Korg the Mighty 6/8
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Map Key:
Light blue squares are filled with Obscuring Mist. Mist is 20 feet tall.
Deandre Dulay (K2) – Cannot currently be seen. Last known location was J2.
Larkin Waever (H1) – Cannot currently be seen.
Ledford (I3) – Can be seen by Jerry.
Halli Fosta (H2) – Can be seen by Noc and Jerry.
Ronan (H3) – Can be seen by Noc and Jerry.
Deandre Dulay (K2) – Cannot currently be seen. Last known location was J2.
Larkin Waever (H1) – Cannot currently be seen.
Ledford (I3) – Can be seen by Jerry.
Halli Fosta (H2) – Can be seen by Noc and Jerry.
Ronan (H3) – Can be seen by Noc and Jerry.
What are my options on moving into Ronan's square? Does he penalize me?
ReplyDeleteCan I (or Fergus/Korg) get him out of the way so no one keeps hacking him apart?
Brad,
ReplyDeleteNoc can move into Ronan's square but it will count as hindering terrain. (2 squares of movement, no 5-foot stepwhich potentially generates an AoO.) You can try to drag him out but that will generate attacks of opportunity for you (or potentially worse, for him as his body leaves a threatened square). I will rule that it would be a full round action to perform. (grab and drag).
OK, we need a game plan. If I step into Ronan's square, there's an chance I die/am badly wounded by AoO. (+6 acrobatics is decent, might make it) If I drag him, they chop him up on the way out, or they turn their full attention on Jerry. If I ignore him I have no target unless I switch to my sling. (IIRC, you cannot melee around a corner)
ReplyDeleteI'm ok with whatever, but we need to agree on a strategy and work together to survive this. (Unless Jerry can go all Ginsu on the group by himself)
Ideas?
I meant to be following noc. That's what "keep Noc in sight" meant. Sorry I wasnt clear.
ReplyDeleteYou need to step into his square so I can reach him to heal him.
ReplyDelete------------responce to GM turn post-----------#23
ReplyDeleteMove 1 ~
Attack ~ the guy in H2/halli fosta, twice
Move 2 ~
Cast a Spell ~
Use Ability/Item/Skill ~
Search ~
Talk to X ~
Initiative Roll ~ 13+4=17
Attack Rolls:
Att w/katana ~15-1=14
Crit roll ~ x-1=x
Dam w/katana(d8+1) ~7+1=8
Crit Damage ~
AND
Att w/wakizashi ~18-1=17
Crit roll ~ 9-1=8
Dam w/wakizashi(d8+1) ~6+1=7
Crit Damage ~
d20 rolls:
[17] [13] [10] [15] [19] [12] [12] [7]
d8 rolls:
[4] [7] [6]
d6 rolls:
[5] [4] [3] [5] [4]
I am going to take a dirt nap.
ReplyDeleteTry to recover.
Roll(10d20)+0:
10,18,15,6,11,2,10,9,19,16,+0
Total:116
Roll to Stabilize: 10
I think my target is 14.
So..
Using my Pathfinder Shirt (Re-Roll Ability)!
Roll to Stabilize: 18.
I think that means I am stable but still at a negative number. So I am still not attacking.
Korg advances towards the mist, spear at the ready "talk to me friends! Where are these fiends?" Should someone come into view, attack them...
ReplyDeleteRolls:
20,4,12,3,2
Noc
ReplyDeleteTumblin'
Turn Post #23
Move 1 – H3
Attack – Halfling Bastard
Tumble to avoid AoO - [18] +6 = 24
Attack Roll (s) – 16
Damage Roll(s) – [6] +1 = 7
Talk to Korg "Straight ahead, and two to my left!"
Rolls for Saving Throws/Skill checks –
8,3,3,9,18,16,5,11,14,4
Character Name – Fergus
ReplyDeletePlayer Action Response - BLATT!
GM Turn Post #23
Move 1 – Back to B3
Use Ability/Item/Skill –BLATT: 3
Sorry - I missed the part where I was out of spells. I'm going to step back and blatt, excluding the carnivorous halfling.
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
18, 4, 17, 11, 1
Dave,
ReplyDeleteI only show you as having cast 1 spell (Divine Favor)but maybe I missed something and you have 3 Channel Postive Energy remaining.