Roll initiative.
Start combat round 1. Starting positions for Turn 19 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Noc – Guidance - +1 on attack roll, save or skill check (1 minute)
Ronan – Guidance - +1 on attack roll, save or skill check (1 minute)
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Party Health:
Fergus 9/9, Jerry 14/14, Noc Stonepriest 7/12, Ronan Hex 9/9, Korg the Mighty 2/8
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ReplyDelete------------responce to GM turn post-----------#19
ReplyDeleteMove 1 – r9(via r7,8)
Attack – rat in r9
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – acrobatics on boxes if ness
Search –
Talk to X –
Initiative Roll 11+4=15
Attack Roll (s) 9+1=10[flank+2]
Confirm Potential Crit
Damage Roll(s) – 8+1=9
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
[13] [9] [5] [11] [15] [8] [8] [3]
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"Arrrgh!" shouts Korg as he clutches at his neck for a moment... stepping back a few paces, he lets loose with an Acid Splash!
ReplyDeleteInit: 16 +1 = 17
5ft step to U7
Acid Splash!: 20 +1 +1 -4= 18
Crit: 8 +1 +1 -4 = Nah
Damage = 3 +1 = 4
Other Rolls:
16,20,8,11,3,5,3,17,6
Gah! I meant 5ft to U8 ... and chop off the first 3 rolls from my "other rolls" ... I already used those... sorry!
ReplyDeleteThat's OK. You are a little rusty. :P
ReplyDeleteCharacter Name – Ronan
ReplyDeleteAction Response - GM Turn Post #19
Initiative Roll – 12 + 1 = 13
Swift Action: Cast Arcane Pool (2 of 3) to give my weapon a +1.
Move 1 – Stand Still or 5" step to next target
Attack – S9 - Rat
Move 2 – 5" step if down
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Attack Roll (s) – 14 + 4 + 1 = 19 (2 handed)
Confirm Potential Crit –
Damage Roll(s) – Roll(1d6)+0:
5,+0
Total:5 + 4 + 1 = 10 points.
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
,,11,19,10,18,11,14,7,4,+0
Total:120
Character Name – Fergus
ReplyDeletePlayer Action Response - Stabbity
GM Turn Post #19
Move 1 – S8
Attack – le ratt
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 18
Attack Roll (s) –16
Confirm Potential Crit –
Damage Roll(s) –7
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
14, 12, 16, 3, 3,
Noc
ReplyDeleteGM Turn Post # 19
Move 1 – none, unless required.
Attack – Whichever rat threatens Korg the most, moving to it if necessary. (Looks like S9 right now) Unarmed Strike is equipped.
Use Ability/Item/Skill – Combat reflexes AoO, preferring targets that try to move past me to get to Korg.
Initiative Roll – [17] +2 = 19
Attack Roll (s) – [18] +1 = 19
Damage Roll(s) – [4] +1 = 5
Rolls for Saving Throws/Skill checks –
2,4,7,9,16,8,10,20,20,13
Revision to post:
ReplyDeleteI think I will hold my action until Korg moves, then 5' step to his square to give him the best coverage.