Begin Combat Round 4.
Starting positions are displayed on the combat map.
Current Initiative order:
Initiative 19:
Barnacleez
Initiative 16:
Lady Emyralda
Initiative 12:
Wahesh
Initiative 10: Goblins
Initiative 10:
Ro-Mahn
Initiative 10:
Cando
Initiative 7:
Stabem
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
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Conditions:
N/A
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Map Key:
N/A
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Party Health:
Cando Numida (19/19), Wahesh Captain (19/20), Stabem (17/17), Lady
Emyralda (13/16),
Ro-Mahn (15/15), Barnacleez (15/19), Lou G'Boo (9/9)
5ft step to flank if needed
ReplyDeleteStab a nasty dog: 9+5+2F=16
Damage: 7
Flank Damage: 4
19 6 6 16 12
Move to A5 - Cast on the Defensive (Burning Hands)
ReplyDelete2d4 for Damage (Might not hurt the Goblins but hopefully the mounts) 1d4-1 with my weapon is about as effective as a Magic Missile attack. lol
Roll(5d20)+0:
16,18,3,9,11,+0
Total:57
Roll(2d4)+0:
1,4,+0
Total:5
"Die, you mongrels!"
ReplyDeleteCando will 5ft to get a double, move to get a flank swing, or charge nearest. Thats his order of preference...
Attack Rolls: 3, 19
+3 and +3 if double swinging
+2 if flanking
+2 if charging
+5 if single swing
Damage: 1,5
+4 on single swing
+3,+1 if double
Other Rolls: 9,14,11,8,3
"Provide flanking, and ask Missy to blast a wounded goblin or dog to hopefully finish one off."
ReplyDelete2+1=3
D20: 13, 16, 4, 16, 17
Look for posts from Steve and Joe.
ReplyDeleteMove to flanking position
ReplyDeleteAttack 16+7=23
Damage 4+(if flanking) 3=7
Wahesh draws swords, moves to A5 to chop whichever is more dangerous -- the dog or goblin.
ReplyDeleteLSword: 18+4 = 22 / Damage 4+3 = 7
SSword: 17+4 = 21 / Damage 5+1 = 6
9, 20, 18, 16, 13