Roll Initiative. Begin Combat Round 1.
Starting positions are displayed on the combat map.
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
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Conditions:
Ro-Mahn - Grappled
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Map Key:
Gray lines are the crumbling stone walls.
Black rectangle is the remains of a doorway.
Dark green are areas overgrown with taller weeds and grass.
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Party Health:
Initiative: 12
ReplyDeleteAttempt Escape Artist: 26
If successful, exeunt to a square to provide flanking.
14 3 9 10 14
Pew!
ReplyDeleteInit, 10+2=12
Missy spits out 2+1=3 points of beat down
D20:14,15,6
18+4=22 initiative
ReplyDeleteMove to attack
16+1=17 to hit
19,1,5,16,3
GenCon got you in a more nerdy frame of mind, Pierce? You posted 3rd without any prodding.
DeleteNo, he was posting for the last post, and accidentally got this one.
DeleteMove up. Cast Fire bolt at plant person.
ReplyDeleteRoll(5d20)+0:
19,13,8,16,2,+0
Total:58
Roll(1d6)+0:
6,+0
Total:6
On behalf of Joe:
ReplyDeleteWahesh waits until all the spells and middle fire for the round has concluded then attack the plant, careful not to hit Ro-mahn.
Eye out for more evil plants!
Looking for a post from Matt H.
ReplyDeleteInit: 6 +2 = 8
ReplyDeleteCando gives a shout of alarm, and then charges directly at the plant-thingus, attempting to hack away at it (move to K7)
If that is not possible, attempt to move around Ro-Mahn to K5 and take a single chop at it, there.
Attack roll: 3
Damage: unlikely
ROlls: 19,5,10,12,3