Combat Map - Turn 57

Tuesday, July 17, 2018

GoM: The Festering Blot - GM Turn Post 45


Roll Initiative. Begin Combat Round 1.

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

Lady Emyralda - 2 Constitution damage

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Map Key:

The large S indicates the secret door.

The red line indicates are cleared of Demon’s Bile.

Ceiling - The ceiling is approximately 10 feet above the dry portion of the room.

Lighting - the room is dark without any natural light.

The stairs are steep and are considered difficult terrain when ascending or descending.

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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

10 comments:

  1. How far is the drop from F7 to F6 if Cando wants to simply hop over the railing? I am a little unclear about the height dimension in this room, given all of the stairs...

    ReplyDelete
    Replies
    1. As, I understand it, approximately 42 feet. Each staircase descends 10 feet. The 4 x 4 square containing the pentagram is a 2 foot drop to the left of G5 and G6.

      Delete
  2. Barnacleez thought.. "Oh joy. More evil goo and eviler mites. Little blue basterds!
    I think it would be a grand idea for us to try to stay in the rear while the
    more puissant members of the party take care of them. And we can scourge the
    undead glop from the path, to allow the bigguns to advance easier.

    "I have to wonder what is secreting this nasty, evil glop. Unless I have forgotten, and I might have, it might even be a mold-like substance. I don't remember if I ever had that knowledge. I remember it is called demon-bile. Which suggests that it is the bile of a demon. I really need to get to a descent sized town and visit a library.

    "I remember the last time I was in a large library. It was in the shithole town of Creofvale, they might as well called it Cretin-Ville. Gods I hated that place. But their library was pretty big. I mean, you could find books on almost every subject.
    Only trouble is, some miscreant (or team of miscreants) with a box of crayons had colored in the illumination on many pages. Leaving the books legible, but ugly. And who needs ugly books. Books should be revered, not defaced. Anyone who has been, or chummed around with a librarian can (and will) tell you that. They are a talky bunch, and drama... they have it in spades, must be all the reading.

    "Well back to the situation at hand. As a wise man once said... "Evil 'round every corner! Careful not to step in any."

    "Disrupt Undead incoming lads!"

    --cast disrupt undead, unless a mite gets through, then Missy & I will shoot--

    d20= 11, 18, 16, 5, 10, 1
    d6=6
    d4=3+1=4

    ReplyDelete
  3. Well I have my scimitar out to attack if one gets close to me.
    First thing, Range touch attack with FireBolt
    If in Melee use Scimitar to attack / provide flanking.
    Initiative and hope for the best. 5" step when if available

    Roll(5d20)+0:
    8,5,5,12,20,+0
    Total:50

    Roll(1d6)+0:
    6,+0
    Total:6

    Roll(1d4)+0:
    4,+0
    Total:4

    ReplyDelete
  4. Init: 5 +2 = 7

    Cando, aware that he is again a little slow on the jump, makes a mental note to BE BETTER at taking the initiative. Pushing that thought aside for the moment though, he advances and begins to sing... "Wennnt under ground, where the mites squirm around, and my axe, he seems mighty thir-steeeeeeee..." /sung to the tune of 'The Edmund Fitzgerald'

    Standard action: Start Bard song - Inspire Courage! (+1 for my friends)
    Move action: I want to move as far into the room as I can to give flanking, even if it won't benefit someone until next round, even if I generate an AoO from a mite.

    Moar Rolls: 14,6,11,20

    ReplyDelete
  5. Need posts from Dave, Joe and Steve.

    ReplyDelete
  6. Initiative: 26

    MOVE to D8
    STAB mite in C8: 14+7+f=21f
    Damage: 3
    Sneak damage: 6


    18 14 3 12 3

    ReplyDelete
  7. Wahesh will move to C7 or C8 as available and attack adjacent mite.

    Init = 6+3=9
    Longsword to hit = 17+7=24
    Damage= 6+3=9

    19 13 1 9 7

    ReplyDelete
  8. Apparently Steve is someplace with bad connectivity. On behalf of Steve: "I move forward and attack."

    Initiative: 23

    MOVE to D7 and stab the same one Ro-Mahn did. If dead, just move behind Ro-Mahn.
    Stab: 5+8=13f
    Damage: 4
    Flank damage: 3

    17 5 14 14 16


    ReplyDelete