Begin Combat Round 10.
Starting positions are displayed on the combat map.
Initiative 18: Fiendish
Goblin
Initiative 17:
Ro-Mahn
Initiative 15: Leeza
Initiative 15:
Stabem
Initiative 15:
Lady Emyralda
Initiative 15:
Barnacleez
Initiative 15: Wahesh
Initiative 11:
Cando
Please submit your turn instructions using the Player Action
Response - Turn Post Template. If you are planning to use a specific skill,
please list the skill and the associated roll(s) along with your 5 d20 rolls.
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Conditions:
Barnacleez - Mage Armor (2 hours)
Ro-Mahn - 5 points of nonlethal damage
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Map Key:
The stairs start in W10 and end in V19. The rise is 30 feet.
The fortress gate is in R19 and S18.
Orange-tan squares are the brown substance from pots
(V8-V14, U13-U18, T18).
Arrows pointing down are rope. It is a 25’ climb from U17 to
V17 or T21 to S20
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Party Health:
Cando Numida (13/19), Wahesh Captain (20/20), Stabem (12/17),
Lady Emyralda (16/16), Ro-Mahn (15/15), Barnacleez (19/19), Lou G'Boo (9/9)
Move to flank. Will double move.
ReplyDelete15 8 16 7 19
Barnacleez puts Missy to work yet again, I'll move to get a better aim if necessary.
ReplyDeleteD20 rolls are 20, 17, 8, 17, 4
D4 roll : 1 (+1=2)
Double Move / Move and Blat if necessary / Move and attack
ReplyDeleteReally depends on how everything looks.\\Roll(5d20)+0:
20,8,13,9,19,+0
Total:69
Roll(1d6)+0:
6,+0
Total:6
Need posts from Matt H., Joe and Steve.
ReplyDeleteWahesh will attack goblin at 10P
ReplyDeleteLSword to hit = 10+4 = 14 Damage = 6+3 = 9
SSword to hit = 16+1 = 17 Damage = 1+3 = 4
12, 12, 5, 18, 1
Still need posts from Matt H. and Steve.
ReplyDeleteStart thinking about what you want to do after this portion of the fight is over. i.e. where/what do you plan to investigate next.
full move to M-12
ReplyDelete19,8,2,11,11,+0
Still looking for a post from Matt H.
ReplyDeleteSorry, didn't realize we were waiting on me. :-o
ReplyDeleteCando wants to hack the shit out of the nearest Goblin, of course! Leeza preferred, because she seems shady as hell, but not at the risk of getting stabbed by some other critter...
Move as needed (or not?)
Attack roll 1: 9 +5 (+3 with double attack)
Attack roll 2: 17 +3
Flank if I can OR charge OR charge INTO a flank! (you know the mods)
Damage 1: 8 +4 (+3 if double swingin)
Damage 2: 2 +1
Moar rolls? ROLLS!! -> 12,4,8,1,10
Thanks. I will post later today.
Delete