Combat Map - Turn 57

Thursday, June 7, 2018

GoM: The Festering Blot - GM Turn Post 38


The large windows of this bedroom offer a magnificent view of the hills to the northeast.

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
Lady Emyralda - 2 Constitution damage
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Map Key:

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

5 comments:

  1. Let the party check for traps
    Detect Magic and then a through and determined sweep of the room.

    The secret entrance did we find that outside? Or do we need to investigate after we are done here?

    I wouldn't mind holding on to a potion of endure elements and the potion of enlarge person (Might be nice to feel big once. lol)

    Roll(5d20)+0:
    13,10,18,10,9,+0
    Total:60

    ReplyDelete
    Replies
    1. The map seems to indicate that there is a secret door in the basement. It is not clear what is on the other side. There may be a secret entrance from outside but it looks more as if there is more basement beyond the door which is not depicted on the map.

      Delete
  2. detect magic and investigate.

    d20=6, 4, 11, 2, 20

    ReplyDelete
  3. Engage Trap Radar and circuit the room.

    PER: 22

    6 17 8 12 11

    ReplyDelete
  4. After the security detail sweeps the room, Wahesh will look around and help search the room.
    Anything under the bed?

    Assuming we've cleared this level. There was some music we we going to play to open maybe a secret door in the main room below? It was something like that, right?

    4, 7, 8, 15, 4

    ReplyDelete