Combat Map - Turn 57

Monday, June 18, 2018

GoM: The Festering Blot - GM Turn Post 41


Steep stone stairs descend into a vaulted cellar flooded with turbid water, in which dozens of wooden barrels idly float.

What do you do next?

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:

Lady Emyralda - 2 Constitution damage

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Map Key:

The large S indicates the secret door at the end of the downward passage.

Ceiling - The ceiling is approximately 10 feet above the dry portion of the room.

Lighting - the room is dark without any natural light.

The stairs are steep and are considered difficult terrain when ascending or descending.

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Special rules for the room:

The water is nearly 4 feet deep in the flooded area. It costs Medium or larger creatures 4 squares of movement to move into a flooded square, or characters can swim if they wish. Small or smaller creatures must swim to move through a square. Tumbling through these squares is impossible.

Pulling oneself up onto the elevated platform at the far end of the room requires a successful Climb check.

The heavy barrels in the water block movement, but it is possible to dive under them with a successful Swim check.

Getting onto a barrel requires a move action and a successful Acrobatics check. Any character who starts her turn on a barrel or jumps onto a barrel must also succeed at an Acrobatics check or fall into the water.

As a move action, a character who succeeds at a Strength check can move a barrel 5 feet. For every 5 points the check result exceed the DC, the character can move the barrel an additional 5 feet.

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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)


14 comments:

  1. if we go in, Barnacleez will cast detect magic before entering.

    d20=11, 11, 1, 20, 6

    ReplyDelete
  2. Icky. Any obvious or not-so-obvious critters?

    12, 11, 6, 15, 14

    ReplyDelete
  3. Can we tell how deep the water is?
    Is the water clear or murky?
    Do we want to continue this way or should we just go the other way and come in from the other way?

    Roll(5d20)+0:
    11,17,3,9,12,+0
    Total:52

    ReplyDelete
    Replies
    1. Matty, do you read the posts or just lookit the pictures?

      "The water is nearly 4 feet deep in the flooded area."

      Delete
    2. The half-orc was soaked with fetid water that rushed in from the partially submerged room beyond.

      I like looking at the pretty pictures. lol

      fetid - smelling extremely unpleasant (Dictonary)

      yes it is 2" over my head I am in the back. I don't really want to swim to get across. I was kind of being sarcastic (sorry it did not come across that way).

      I was more concerned that something would reach up and pull me under, I keep thinking the Trash Compactor from Star Wars.

      Delete
    3. If you fail your swim roll, YOU might keep you under ;P

      Delete
  4. "Surely nothin' bad will come o' this, eh mates? We'll 'ave a splashabout an' nothin' goes amiss, yeah?"

    Is it freshwater? Stagnant or with a flow?
    Ro-Mahn will attempt to clamber up on the nearest barrel, then barrel jump to the dry ledge.

    Acrobatics: 21

    17 4 14 19 3

    ReplyDelete
  5. I'm guessing if it was just wine in those barrels then you wouldn't need a secret door :/

    ReplyDelete
  6. "Where is the secret door supposed to be down here? Beneath the waters?" Cando asks in disgust, and wades into the room... Start moving towards the stairs at the far side, that go up to the ledge. Axe ready.

    ROlls: 12,15,7,1,6

    ReplyDelete
    Replies
    1. The secret door depicted on the map is on the west wall near the southwestern corner.

      Delete
  7. Just move along with the group
    12,10,5,4,15,+0

    ReplyDelete
  8. after someone checks for a secret trap door, i will help free the dwarves and the hobbit from the barrels.

    ReplyDelete