Combat Map - Turn 57

Wednesday, June 13, 2018

GoM: The Festering Blot - GM Turn Post 40


What do you do next?

Starting positions are displayed on the combat map.

Please submit your turn instructions using the Player Action Response - Turn Post Template. If you are planning to use a specific skill, please list the skill and the associated roll(s) along with your 5 d20 rolls.

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Conditions:
Lady Emyralda - 2 Constitution damage
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Map Key:

The red square indicates the secret trap door.

Ceiling - The ceiling is 15 feet high on the estate’s ground floor and second floor.

Lighting - Areas inside the estate have normal light because of the abundance of doors and windows.

Chairs - Any squares that contain chairs are treated as difficult terrain.

Tables - With a successful DC 12 Acrobatics check, a creature can hop onto a table as part of a move action. If the creature fails this check by 5 or more, its movement ends and it falls prone.

The stairs are steep and are considered difficult terrain when ascending or descending.

Squares filled with bushes are considered difficult terrain and provide concealment (20% miss chance).
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Party Health:

Cando Numida (26/26), Wahesh Captain (31/31), Stabem (24/24), Lady Emyralda (20/20), Ro-Mahn (22/22), Barnacleez (26/26), Lou G'Boo (13/13)

7 comments:

  1. Cast detect magic and scan the room.
    Lou G'Boo will be on look out as well.

    D20=3 7 10 16

    ReplyDelete
    Replies
    1. Barnacleez does not discover anything magical.

      Delete
  2. Was that the secret door on the map? I thought it was outside.

    Let the the trapspotters work. I guess then open the door and descend.

    Roll(5d20)+0:
    7,11,13,10,15,+0
    Total:56

    ReplyDelete
    Replies
    1. This secret door was not shown but there was a notation of a music note in the room.

      The secret door shown on the recently found map is indicated to be in the southwestern portion of the basement. There is no indication that there is a secret entrance exterior to the house.

      Delete
  3. Yep, wait until the trap disposal team gives the all-clear before proceeding.

    4, 20, 20, 7, 15

    ReplyDelete
  4. We've searched all the manse except for the secret passage, yes?
    Check it for traps and lead the way down.
    Per: 18

    3 3 1 5 2

    ReplyDelete
  5. After getting the all clear, Cando will open the door and lead the way down...

    7,12,13,2,9

    ReplyDelete